That Mission Orders screen was hard work.
First, the numbers have to be 8x16 pixels, and bad things happen if you go over that:
Second, the font needs to be the same size for the title and body text, or it looks goofy:
An additional problem is that the chancery-style font was very tall due to its sweeping style, but you only have a row of 16 pixels for each line of text. This means you need to make the descenders and such fit into that row, and the only way to do that is to reduce the font size. Because it gets displayed in four colours, you lose a lot of definition and it gets hard to read on some screens.
In the end, I threw my hands up in the air and redid the whole set of graphics these Mission Orders screens are composited from:
There's an issue present in the original game where some colours get dropped depending on the background, and I think this graphic holds up better in the face of that issue:
It's not as fancy as the original graphics, but it's more legible and at least it fixes the problem with the bloody numbers.