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Author Topic: Mega Man 2 - 8-Aim (Cancelled)  (Read 5608 times)

RhysOwens101

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Mega Man 2 - 8-Aim (Cancelled)
« on: November 24, 2016, 11:28:23 am »
Mega Man 2 - 8-Aim

For this hack, I'll be using Surtur's Mega Man II Directional Shot Mod and making a hack with new levels and stuff based around that improvement. I don't know if I'm allowed to do this or not.

What I've done as of 11/24/2016:
A couple of edits to Woodman's level and it's palettes.
Edits to Quickman's boss room and level palettes.
A small edit to Heatman's level.
The Metal Blade's Graphic has been changed to a shuriken for the player and Metalman.

What I've done as of 11/24/2016:
The hack now uses RetroRain's Megaman 2 Optimum patch which converts the game to the MMC5 mapper and adds a CHR ROM allowing up to 1.28M to be used.
The Atomic Fire's sprite has been changed.

What I've done as of 06/12/2016:
The Air Shooter and Air Man bullet sprites have both been changed.
More Edits to Woodman and Heatman's levels.
Metalman and Heatman's level have had a palette change.
Modified Boss Behavior for Heatman and Quickman.

What I've done as of 08/12/2016:
Started changing tiles for Woodman's level.
Modified Boss Behaviour for Metalman and Woodman.

What I've done as of 15/12/2016:
Moved the Boss Health Bar to the right side of the screen.
More tile edits for Woodman's level.
A few edits to Quickman's level.
The Robot Masters you need to kill to get the Items have been changed.

What I've done as of 01/12/2017:
Edits to Flashman's level and behavior.
Changes to the Quick Boomerang.

Screenshots (24/11/2016):





Screenshots (6/12/2016):




Screenshot (15/12/2016):


Demo Patch:
https://www.dropbox.com/s/0q79hxxkjctzpri/Mega%20Man%202%20-%208-Aim%20%28Demo%201%29.zip?dl=0

To be applied to: Mega Man 2 (USA).nes
CRC32: 5E268761
MD5: 8E4BC5B03FFBD4EF91400E92E50DD294
« Last Edit: February 11, 2017, 08:32:33 am by RhysOwens101 »

Darrman

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Re: Mega Man 2 - 8-Aim
« Reply #1 on: November 24, 2016, 12:04:52 pm »
Also, am I allowed to upload a demo ROM but need to include the checksum stuff?

You are not allowed to upload roms. You need to make a patch if you want to share your hacks. Personally I'd recommend using Lunar IPS to make it, http://www.romhacking.net/utilities/240/.

RhysOwens101

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Re: Mega Man 2 - 8-Aim
« Reply #2 on: November 24, 2016, 12:06:44 pm »
You are not allowed to upload roms. You need to make a patch if you want to share your hacks. Personally I'd recommend using Lunar IPS to make it, http://www.romhacking.net/utilities/240/.
Okay, I'll try to upload a patch, but do I need the checksum stuff? (Like CRC32 and MD5)
« Last Edit: December 01, 2016, 10:26:52 am by RhysOwens101 »

RhysOwens101

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Re: Mega Man 2 - 8-Aim
« Reply #3 on: December 01, 2016, 01:20:09 pm »
An Update (12/1/16):
I haven't done much to this hack. I found out that you can't open a Mega Man 2 Optimum ROM in Rock5easily's Rockman 2 Editor, so I may have to continue hacking it with the normal ROM.
I still can't edit the boss's behavior because I can't find any documents telling me how to. I'm trying to make the bosses harder to hit with the normal (left/right) Buster pellets.
Not much can be done with the Rockman 2 Editor. You can't seem to move the purple enemy blocks (The ones which mark the doors and minibosses and etc.).
I'll continue hacking the levels and stuff and upload more screenshots and stuff.
« Last Edit: December 08, 2016, 12:48:17 pm by RhysOwens101 »

RhysOwens101

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Re: Mega Man 2 - 8-Aim (Demo Patch Released)
« Reply #4 on: December 08, 2016, 01:24:38 pm »
Update 2:
Demo Patch 1 is out.
I'm not going to be hacking the music for now because that's gonna be too hard to do.
I'm also going to try and make the bosses which take low damage from the Mega Buster easier and the bosses which take high damage from it harder.

RhysOwens101

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Re: Mega Man 2 - 8-Aim (Demo Patch Released)
« Reply #5 on: December 17, 2016, 03:20:54 pm »
Update 3:
I want Woodman to be floating above Mega Man's maximum jump height and has to be hit with vertical Shots.
I'm also having trouble hacking Air Man's behavior. I want to change the tornado positions but I can't understand it.
I also made an edit to Wily 2 where it tells you which Item to use for that area of the level (I got this idea from the first Protoman level in Rockman: Install Metal by ensis rock).
« Last Edit: December 24, 2016, 01:04:03 pm by RhysOwens101 »

RhysOwens101

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Re: Mega Man 2 - 8-Aim (Demo Patch Released)
« Reply #6 on: December 25, 2016, 05:20:47 am »
Update 4:
I forgot to tell you guys that I changed a few menu graphics.
I really should concentrate on modifying the levels instead of doing ASM modifications.

Update 5:
Also, the Password system will not register you getting the Items from Woodman, Metalman and Quickman's stages. I don't know how to fix that.

« Last Edit: December 28, 2016, 03:05:54 pm by RhysOwens101 »

RhysOwens101

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Re: Mega Man 2 - 8-Aim (Taking a Break)
« Reply #7 on: January 14, 2017, 11:47:47 am »
Update 6:
I'm really not focused on this hack at the moment, I'm more focused on some other things.
I will go back to this project some other day, but I just don't really have many ideas in my head for it.

But don't hesitate to give me some ideas and tips if you want.

thainferno305

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Re: Mega Man 2 - 8-Aim (Taking a Break)
« Reply #8 on: January 14, 2017, 09:01:48 pm »
i hope protoman can be a 2nd choice of gameplay

RhysOwens101

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Re: Mega Man 2 - 8-Aim (Taking a Break)
« Reply #9 on: January 15, 2017, 04:26:30 pm »
i hope protoman can be a 2nd choice of gameplay
Are you saying you want a patch where you play was Protoman?

RhysOwens101

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Re: Mega Man 2 - 8-Aim (Cancelled)
« Reply #10 on: February 11, 2017, 08:31:24 am »
Sorry, people who are supporting this hack, but 8-Aim is cancelled.
This is happening because I prefer MM3 hacking to MM2 hacking. MegaFleX (Which I use to edit levels and boss/enemy weaknesses for MM3) is easier to use than the Rockman 2 Editor,
mostly because you can see the graphics of the enemies unlike the RM2 Editor and there's more documented on MM3 hex hacking.

I'm doing a MM3 hack at the moment, and it's gonna be a boss rush hack.

lexluthermiester

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Re: Mega Man 2 - 8-Aim (Cancelled)
« Reply #11 on: February 15, 2017, 04:53:37 am »
Sorry, people who are supporting this hack, but 8-Aim is cancelled.
This is happening because I prefer MM3 hacking to MM2 hacking. MegaFleX (Which I use to edit levels and boss/enemy weaknesses for MM3) is easier to use than the Rockman 2 Editor,
mostly because you can see the graphics of the enemies unlike the RM2 Editor and there's more documented on MM3 hex hacking.

I'm doing a MM3 hack at the moment, and it's gonna be a boss rush hack.

But MM2 is an entirely better game.. Sad day.

RhysOwens101

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Re: Mega Man 2 - 8-Aim (Cancelled)
« Reply #12 on: February 15, 2017, 03:33:35 pm »
The new project is called Mega Man 3 - Master Battle if you wanna go check it out.