Time for a new update:
Reading around some forums, I noticed that many people are starting to think we are like Swenson: just air/talk and no facts, that we will never pubblish something and that we are too slow.
Well, we had many differnt problems in this project and we still don't know if we solved all but I want assure you that the project is living and continuing.
For those who think, they can do it faster, please feel free to do it.
One of the things I wanted to clear in this little update is the problem that was posted by Hacko some week ago,
Yes, we have found some limitation again in this damned game but it's unknow how much this problem actually really will affect the english translation.
We had a script file in case 1 that made the game freeze because of that limitation but we got a workaround working so that case1 isn't affected by that problem anymore.
i don't want to make this update long so for those who like %s:
Graphics I would say 99% done and inserted
The animations you saw in my last view post are undergoing pixel corrections to make them perfect so example the LOGIC CHESS BEGIN in my last video look now:
(not filal version either).
There is a poll right now in the forum to choose the voices that we will insert in the game so if you want to partecipate: HERE:
Talking releases, I wanted to make you notice the iminent release for case 2 of the french translation of AAI1.
As for AAI2, we said many times that the deadline for a patch would be Christmas 2012. Well, it's looking like this year Christmas will be comming much earlier than planned
Without many words, I let you with a new video. I hope you enjoy it and please comment:ALPHA VERSION