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Author Topic: How to use UniTSA?  (Read 2370 times)

Zynk

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How to use UniTSA?
« on: August 20, 2012, 01:37:00 am »
Just downloaded UniTSA and read the docs, I tried in a go and its basically simple to use, the Bolderdash and Castlevania examples provided helped alot...

anyways, I just wanted to ask: How do I locate the TSADataLocation?

For example, excerpt from Example2.ini

LevelName=Castlevania Level 1
PatternTableLocation=6018
TSADataLocation=1031A
NumberOfBlocksToLoad=100

where the heck is 1031A and how is it related to 6018? I can't tell even if I open a hexeditor...

I'm literally doing  :banghead: already today

Pikachumanson

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Re: How to use UniTSA?
« Reply #1 on: November 05, 2012, 01:36:09 pm »
Do you think it could be the pointer?
Or many an assembly line that references that particular line?

Spikeman

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Re: How to use UniTSA?
« Reply #2 on: November 06, 2012, 01:10:33 am »
You clearly didn't read the docs very well...

From the readme:

Quote
Q.  What is TSA?

A.  See the document that I have included with UniTSA. It wasn't written by me, but I
    believe it perfectly explains TSA, and what you can do with it. Thanks to Setzer
    for writing this document and for allowing me to include it btw ;)

From that document:

Quote
you are going to open up a hex editor, like for example, Hexposure, and do a search for that hex string [6f707172] and once you find it [it will be at $f615], you found the TSA data

Read the rest of that doc, it says how to figure out the string to search for.
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