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Author Topic: The Search for Cavespeak  (Read 2710 times)

vince94

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The Search for Cavespeak
« on: October 22, 2012, 07:56:53 pm »
Hi! I'm thinking of doing a translation hack of Zerd no Densetsu, which looks like a cool Gameboy RPG that people haven't worked on yet. Of course, eventually I'll need to ask somebody how to dump all of the Japanese text so I can translate it, but this question is about Relative Searching in Windhex. In TLP, I copied alphabet tiles from Link's Awakening on top of the Japanese symbols (backing up the original of course). This generated cavespeak, which then I tried to use in Relative Searching. However, it can never find anything unless it's less than 5 characters long, and then it's wrong. Do you think I entered the alphabet tiles in the wrong order? Is there a more logical way to make table files than random relative searching? Thanks!

Gideon Zhi

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Re: The Search for Cavespeak
« Reply #1 on: October 22, 2012, 09:11:02 pm »
Are you searching for mixed-case stuff? 'cuz you shouldn't do that if you are.

vince94

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Re: The Search for Cavespeak
« Reply #2 on: October 22, 2012, 10:10:45 pm »
Yes I was! I re-imported text tiles (this time from final fantasy adventure, because they're more blocky and cool) and tried Relative Searching for several resulting phrases that weren't interrupted by the leftover Japanese characters. It still didn't turn up anything.
Here is a screenshot. I included numbers when I dragged over the tiles. Do you think that could confuse Windhex?

Gideon Zhi

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Re: The Search for Cavespeak
« Reply #3 on: October 22, 2012, 10:26:10 pm »
Yeah, don't search for numbers either. Wholly contiguous single-case strings only. And dakuten/handakuten will screw up relative search too.

vince94

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Re: The Search for Cavespeak
« Reply #4 on: October 22, 2012, 10:44:10 pm »
SUCCESS! Thank you!