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Author Topic: Battle Kid 2 - Trailer video, info, old demo videos, and demo ROM  (Read 20091 times)

Kiyoshi Aman

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Re: Battle Kid 2 - info and demo videos
« Reply #20 on: December 20, 2010, 08:07:24 pm »
ITT we cannot have common sense & logic.

Fixed that for you.

KingMike

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Re: Battle Kid 2 - info and demo videos
« Reply #21 on: December 20, 2010, 08:29:42 pm »
Please, let's discuss the actual game and not pass judgement on players who use savestates. :police:
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Re: Battle Kid 2 - info and demo videos
« Reply #22 on: December 20, 2010, 08:54:51 pm »
Okay I see your point.  If somebody buys a game, it should be their right to play how they wish.  A built in emulator for Battle Kid to prevent cheating of any sort might be true to the intention of the game, but people hate being forced to do stuff one particular way.

The upside is it would prevent hacks called Battle Penis from being created.  I still like the idea of a special old school emulator that either does not include save states or frame skipping, or has a check that could disable them.  I also realize that one can choose their handicap.  A quick disable button can help to wean one off of states while allowing the option to go back when desired.

Besides, wasn't the point of emulators is to relive the old NES experience?  I think it would be one step closer to a more authentic experience that of course, one has the choice to make.(so yeah I ditched the manditory Battle Kid thing, which is fine since I didn't even make Battle Kid).
Preventing "Battle Penis" would be an upside. But preventing hacks in general would NOT be, in fact it would be kind of hypocritical for somebody on this particular forum to argue that making rom hacks impossible would be an upside.

"Reliving the old NES experience" means different things to different people. Little kids bought Nintendo products back in the day and now there are kids who have never seen the old systems, except maybe once in a garage sale, yet they've encountered the old titles through emulators (either pirated or on the Wiitarded Virtual Console) and recognize something great when they see it. People in this new category of retro gamers will go, "Hmm, why not get it with all bells and whistles possible?" and just don't see why having options availible that weren't available on the original NES is a problem since you can always choose not to use them. I can't see anything that would "refute" this point of view and I think it has the best chance of preserving the idea that retro games were great, like vinyl, not some old forgotten crap like eight-track tapes

BRPXQZME

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Re: Battle Kid 2 - info and demo videos
« Reply #23 on: December 20, 2010, 09:04:50 pm »
Fixed that for you.
This “fix” is based on a superficial understanding of the original statement. It is a mistaken understanding.
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Panzer88

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Re: Battle Kid 2 - info and demo videos
« Reply #24 on: December 21, 2010, 12:33:41 am »
If you lack the self-discipline to play a game the old-fashioned way, please go join the army.

as a person who is in the army and surrounded by many others, they're not going to give you any discipline if you don't have any self control to begin with.

I was thinking the same thing though. It's fairly easy to play a game with no savestates or cheating, you just DON'T use them

if you want the game pick up an NES and get the game. Neither are that expensive.
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Re: Battle Kid 2 - info and demo videos
« Reply #25 on: December 21, 2010, 07:57:30 am »
Loving the feel of this game, just like for Fortress of Peril. :beer: We so need more homebrews like Battle Kid!

as a person who is in the army and surrounded by many others, they're not going to give you any discipline if you don't have any self control to begin with.
For a second I was about to shout "THEN THEY'RE GONNA GIVE YOU A GANGBANG!!!" but then I read the rest of the sentence. :'(
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Re: Battle Kid 2 - info and demo videos
« Reply #26 on: December 21, 2010, 11:29:36 am »
If you lack the self-discipline to play a game the old-fashioned way, please go join the army.
as a person who is in the army and surrounded by many others, they're not going to give you any discipline if you don't have any self control to begin with.
Yeah I thought that crack about the army was kind of naive, like saying the Titanic is unsinkable.  I know it's fun to watch PurePwnage or the Matrix and pretend hardcore nerds are really hardcore but actually in real life ... they're not. LOL :)

Another reason to sell commercial homebrew NES games as ROM downloads: Carts are temporary, but digital files last forever.

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Re: Battle Kid 2 - info and demo videos
« Reply #27 on: December 21, 2010, 12:03:55 pm »
Quote
Preventing "Battle Penis" would be an upside. But preventing hacks in general would NOT be, in fact it would be kind of hypocritical for somebody on this particular forum to argue that making rom hacks impossible would be an upside.
He's on this forum just for advertisement, as people here are potentially interested.

At least he doesn't come asking questions first and then advertising next like he did on another forum  :-[

And I can't understand the argument against save sate. If you don't want to use them, don't. Is that a problem ?
If you're against people who say stuff like "I've beaten Battletoads !" when they did so with savestates then yes I agree.

On the other hands savestates can be a tool to progress better without savesates, typically in Battletoads. You just save before a difficult area, and pass it many many times over and over again. Then you can pass it eyes closed when you play the real cart without states. Doing it only without savestates, you would quickly run out of lives and continues and have to restart the game again, not very productive.

For this reason, I think I can go pretty far in Battletoads without save states, but thanks to savestates. The same applies with a few other games too.

When it comes to speedruns, most of them are specified "tool assisted" or "not tool assisted". Both categories are different and can't be compared.

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Re: Battle Kid 2 - info and demo videos
« Reply #28 on: December 21, 2010, 12:39:15 pm »
Quote
Preventing "Battle Penis" would be an upside. But preventing hacks in general would NOT be, in fact it would be kind of hypocritical for somebody on this particular forum to argue that making rom hacks impossible would be an upside.
He's on this forum just for advertisement, as people here are potentially interested.

At least he doesn't come asking questions first and then advertising next like he did on another forum  :-[

And I can't understand the argument against save sate. If you don't want to use them, don't. Is that a problem ?
If you're against people who say stuff like "I've beaten Battletoads !" when they did so with savestates then yes I agree.

On the other hands savestates can be a tool to progress better without savesates, typically in Battletoads. You just save before a difficult area, and pass it many many times over and over again. Then you can pass it eyes closed when you play the real cart without states. Doing it only without savestates, you would quickly run out of lives and continues and have to restart the game again, not very productive.

For this reason, I think I can go pretty far in Battletoads without save states, but thanks to savestates. The same applies with a few other games too.

When it comes to speedruns, most of them are specified "tool assisted" or "not tool assisted". Both categories are different and can't be compared.
Yes I concur.

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Re: Battle Kid 2 - info and demo videos
« Reply #29 on: April 11, 2011, 12:25:50 am »
Put a brand new demo video in the first post.  Progress is being made.

http://www.youtube.com/watch?v=tl9CsEpZ9Xw - Here it is anyway though.

Sivak

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Re: Battle Kid 2 - info and demo videos
« Reply #30 on: July 14, 2011, 10:01:10 am »
To anyone here following this, I put a new video in the first post.  Shows off the intro stage and cutscenes.

Here it is too:  http://www.youtube.com/watch?v=CBxmswDIiLk

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Re: Battle Kid 2 - info, demo videos, and demo ROM
« Reply #31 on: August 16, 2011, 11:42:58 am »
Hey all.  There's now a demo of the game available in both the first post and right here:

http://sivak.nintendoage.com/BK2-demo.zip

I was late getting it on this forum, heheh.

Panzer88

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Re: Battle Kid 2 - info, demo videos, and demo ROM
« Reply #32 on: August 16, 2011, 03:09:08 pm »
I just tried it out on my power pak. This is sweet. The Music especially is kick ass 8-bit goodness.

Kudos man.
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Re: Battle Kid 2 - info, demo videos, and demo ROM
« Reply #33 on: August 16, 2011, 03:16:16 pm »
Made it to the first boss in 40 deaths or so.  Made it past the first boss with another 70 deaths or so.  It's fustrating since you know the pattern, but it requires actual skill and not just knowing what's going to happen.  Also I refrained from loading save states or anything since I wanted to experience it fully.

Sivak

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Re: Battle Kid 2 - info, demo videos, and demo ROM
« Reply #34 on: November 18, 2011, 10:24:05 am »
Hey all.  Just an update video here.

http://www.youtube.com/watch?v=-AaC7-SjOb8

It shows off a status report, manual, and label preview.

Sivak

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Re: Battle Kid 2 - info, demo videos, and demo ROM
« Reply #35 on: April 21, 2012, 04:30:58 am »
Just wanted to do an update here too.

http://www.youtube.com/watch?v=PUb_P102SZ0 - New video that showcases the revised intro stage and scenes.

I got the ending to the game done earlier this week and all I mainly have to do now is revise dialogue.  Lots of placeholder nonsense...

I hope to get it out by May.

Sivak

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Re: Battle Kid 2 - Trailer video, info, old demo videos, and demo ROM
« Reply #36 on: July 09, 2012, 06:54:42 am »
Well, I just uploaded a trailer for the game.  Link is in first post and here:  http://www.youtube.com/watch?v=zaK-RjiZedA

Thanks all.

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Re: Battle Kid 2 - info and demo videos
« Reply #37 on: July 11, 2012, 01:08:02 am »
Problem with roms is they are easily duplicated, but more importantly it also allows people to cheat and save state, which seems to be against the point of the game.

To be honest, I want to see an emulator that does not contain save states or allows cheating.  Perhaps the game itself could be converted into an excecutable and run off it's own personal emulator.  That doesn't solve the part where it's easily distributed, but it would make it more accessable.  I worry that such a great game is impossible for me to play since I no longer have my NES, and can't get a new one.
Actually, it is not ROM or Emulator the problem. but rather, the player. You can play without cheats and using savestates only if you are going to stop for the day and don't want a huge password, or you can cheat your way. The most pro "cheaters" actually DO find addresses and values they can convert into a code that will work with known hardware cheating devices like CodeBreaker, Game Genie and Action Replay.

ROMs are easily duplicated, sure, but so are disk media in general. Whereas copying a cartridge depends on whether the copier can bypass the protections of the hard copy of the game. And, yeah, I do understand your point of being unable to play due to not having a NES. My "NES" was something known as Phantom System. But, even so, cheaters gonna cheat, trainers gonna train. Or haven't you heard of Cheat Engine?