Hi all. I'm hoping some of you can share your views on why the Sega Master System has considerably less hacks/homebrew/demoes etc than the NES? For example the database here hosts:-Documents:
8 SMS, 176 NESHacks:
3 SMS, 357 NESUtilities
0 SMS, 194 NESTranslations:
4 SMS, 313 NES
I'd be interested in learning to hack up some SMS games (sprite swapping, basic demos, level editing etc) but with numbers like the above I just don't think that newbie support will be available when inevitably needed.
I thought it was perhaps a cultural thing as the SMS was nowhere near as popular in the US as it was in Europe, but I've since visited another forum dedicated to SMS Development but even their annual competition only drew in around 10 non-music entries, and none of them looked finished (though at least 2 showed real promise).
Is it just more difficult to program for the SMS and why then are there so few tools and utilities to help newbies?
Would appreciate anyones thoughts on the matter