Just a few days ago I updated to version 0.4.1, it's now on the project page. Aside from some behind-the-scenes fixes, the only real new feature is the ability to export and import graphics. Useful since sprite graphics are compressed.
I decided to update this editor when I heard people
wanted to make a hack of Wario Land 3. I would rather my software didn't throw up on their hard work, and some features are lacking, so... here I am.
Currently I'm working on a way to export level data to files. There are a few reasons for this:
- Collaboration will be easier.
- I'm playing a dangerous game with free space allocation in the rom. When compressed data grows in size, for instance, it will find a new place for it. I worry that if I make a mistake, a rom could get trashed. So a way to export data away from the confines of the rom more or less puts my conscience at ease.
I already have exporting and importing basic level data working. There's more to it than that, but that was the hardest part probably. Tilesets, object sets, and enemy sets should also be exportable. And maybe other kinds of data in the future, say, animation data for tilesets which I haven't looked into yet.