11 March 2016 - Forum Rules
Started by FlamePurge, May 21, 2012, 03:45:02 PM
Quote from: tryphon on August 08, 2014, 04:37:50 AMIIRC, slow-motion disables ennemies encounters.
Quote from: tryphon on August 08, 2014, 04:37:50 AMI'm implementing a proportionnal font (VWF) for PSIII. Maybe I'll be able to port it to PSII. It would allow to use longer names.I also documented on the wiki how the windows are built (for PSII). I plan to reorganize the menus, then again to use full length names. But it's really boring.
Quote from: vivify93 on August 08, 2014, 05:20:42 AMlory1990 - I don't really mind it if there's a small chance to escape all battles. If there was a chance to remove the 1% from the Army Eye battle and that only, I'd do it just to prevent that error. But I want to keep the chance to escape from the boss at Climatrol. Adding to that, I like the slow motion Easter egg and I don't mind having to fix the checksum of the ROM when I combine patches or update the mod. Thanks for your input, though--keep it coming! Nope, I've gotten into battles in slow-mo mode before.Wouldn't we also need to expand the strings to fit in the menus though? Regarding expansions, to be honest, I'm mostly only interested in expanding the Use / Giv / Tos menu to actually say Give and Toss. I'm not sure how difficult that would be though.
Quote from: lory1990 on August 09, 2014, 06:54:41 AMYou know I was wondering... To have certain bugs fixed, we need to change the ASM code. If you feel like it, I can edit my ASM code to accommodate the changes you made in your hack. Then I can add all the code necessary to fix the bugs and whatnot, and I will create a patch for you to apply to a clean ROM. All pointers will be adjusted accordingly so the game will work just as fine. A couple of things though: I didn't test the whole game (from start to finish) when applying changes like this (adding or removing asm code). It should work fine, but you never know... Also save states that you have for the original game won't work because of all the data being shifted, so a new game must be started. If you feel uneasy, it's OK, I was only suggesting that. So how about it?Edit - Another thing but this should be obvious: applying other patches will not work due to data being shifted.
Quote from: tryphon on August 09, 2014, 09:59:14 AMIf you place your asm hack to the end of the ROM and make jumps so as you don't shift code bytes, most will work. In particular, savestates (which deal only with RAM and processors states), or cumulating patches (as long as they don't have extra code of course, in case you just have to put your own a little further) will work.
Quote from: tryphon on August 09, 2014, 09:59:14 AMIf you or Lory1990 are interested by an in-depth hack of the Genesis version, I have other private links that may be interesting (send pm).
Quote from: vivify93 on August 09, 2014, 08:44:28 AMI think that unused line of dialogue is meant to be narration. By the way, Lorenzo, do you think that the reason the healing for Trimates, Nasar, and Nares is so high is because enemies can heal? I know enemy HP can go over 999.
Page created in 0.378 seconds with 20 queries.