No, don't worry. I only work on patches when someone tells me to. I don't like having random data throughout the rom either.
Edit - As I said earlier I'll be posting some miscellaneous findings like bugs, unused text or art, etc.. Some of these are most likely known but I'll mention them anyway, also to confirm what's been found or assumed over all these years.
- Ghost party
Sak can be used on the caster as well. On the map screen, when he/she uses this technique on himself/herself and all characters are dead, there won't be a game
over, you can still scroll the screen as usual. When you enter a battle, though, and start fighting, it'll be game over instantly (of course).
This bug can also occur when you enter any shop or central tower with only Shir alive and she steals an item.
- Anna unused battle sprite
In the list of the character sprites in battle is also an unused sprite for Anna: it's the animation for guns. Here's a screenshot:
- No wall collision
In Menobe you can walk through a wall on the third floor:
Once I have a clearer understanding of maps and collision, I should be able to fix the bug without too much trouble.
- Intro screen dams
After the ending credits you're taken back to the Sega screen. When you are in the title screen and wait until you get to the Motavia intro screen, some flags don't
get cleared and you'll see this:
- There is an used piece of dialogue for the inventor in Kueri:
"Now, let me see, what can I work on?"
This was probably meant to be used after
This text does get loaded in the code but is immediately overwritten by the initial text. Most likely they wanted to include a check and see if you're done with that
event but they seem to have stopped halfway through.
- This is well known, but I can confirm this: Luck, Strength and Mental stats don't do anything at all!
- Shift increases attack, agility and dexterity by 20; Shu and Sashu increase defense by 20; Ner and Saner increase agility by 10;
- Trimate, Nares and Nasar heal 10,000 HP (kind of a lot, huh?)
There's more than that, but I'll continue another time since I'm tired