Phantasy Star II Improvement v4.4 | ReConstruct: Phantasy Star IV v1.2

Started by FlamePurge, May 21, 2012, 03:45:02 PM

Previous topic - Next topic

Validus

Quote from: Spooniest on May 23, 2012, 05:46:30 PM
Sounds like trolling if you ask me. I tried combining the proper-caser with the easymode in either order using LunarIPS, and recieved a res screen of death both times.

So what's the story, morning glory?

Im not trolling. Fix your checksum or something in the emu

having a blast playing this wonder of  a game now with all 3 patches working in unison.

I patched it in this order

1.Retranslation
2.Text Casing Correction
3.Easy XP&Money patch



FlamePurge

While I'm here, I'd like to let everyone know that if you find issues with anything, please report them to me in this topic or send me a PM.

If you're mixing the Phantasy Star II Proper-caser with Naflign's Ego's retranslation patch, for example, you may find discrepancies with item names.
Check out and discuss my projects

KingMike

Quote from: cobaltex on May 24, 2012, 02:46:35 AM
and the whole collection shares a bug where it'll randomly crash when you go to save (not a problem if your using save states :P, but when your playing on the actual cart it's pretty damn annoying :banghead:)

Is it for sure random?
When I tried playing PS1, it seemed to only happen if I accidentally pressed a button on the "NOW SAVING. DO NOT TURN OFF YOUR GBA" screen, rather than waiting for it to return to the game on its own.
"My watch says 30 chickens" Google, 2018

Validus

Playing through Phantasy Star 2 proper casing, I am at the 4th dungeon with no problems so far.

cobaltex

Quote from: KingMike on May 29, 2012, 11:02:20 AM
Is it for sure random?
When I tried playing PS1, it seemed to only happen if I accidentally pressed a button on the "NOW SAVING. DO NOT TURN OFF YOUR GBA" screen, rather than waiting for it to return to the game on its own.
pressing a button on the "NOW SAVING. DO NOT TURN OFF YOUR GBA" screen, (almost (~90%)) gerenties (SP?) a crash, but it will still randomly happen even if you don't press anything, I can vouch for that personally.

Reiska

Quote from: vivify93 on May 23, 2012, 09:39:43 PM
Glad it works for you, Spooniest! While we're retracting statements, I retract mine about Reiska not fixing the checksum. They likely did, it's just that Genesis emulation doesn't happen to like the fact that patches were mixed.

EDIT: The reason I say combining patches is the cause of the checksum becoming incorrect? I also mixed the PS: Teotm proper-caser with the level 99 bug fix, and I know for a fact that Sixfortyfive corrected the checksum for that patch as I've briefly poked around in Teotm before.

EDIT 2: I'd like to note that I would also be interested in making a version of this for Phantasy Star II's port in the Phantasy Star Collection for the GBA. I'd also like to tinker around a bit with the GBA port of Phantasy Star - as in the first of the series - and though it's in mostly ASCII so I could go do it right now, I really, really want to mess with the names of the battle commands and spells. ATTK, MAGC, HELP, PROT, TELE, TERR, WIND, and THUN all definitely, definitely need to be changed... But I don't really have the desire to do that right now.

Phew, I was about to worry I made a dumb mistake or something ^_^

As an aside, I'm totally cool with people incorporating my PSII easymode patch into whatever other patch they want so they can be bundled with a proper checksum so long as I get credit for it. :P

Validus

combining patches to make the ulitmate version of Phantasy Star 2 rulz

FlamePurge

Hey guys! v0.2 is going to be out hopefully soon. I have a few questions for you all.

1. The most important one, first and foremost: I just now realized I'm editing a ROM that has not only my patch, but Reiska's 4x EXP and MST patch as well. I would like Reiska's work and mine to remain separate in my official release, so I was wondering... if I were to use a ROM patched with Reiska's work as the "original, unmodified ROM" and mine was the "newly modified ROM," would it create a patch that just includes my changes and can be applied to any vanilla Phantasy Star II ROM?

2. I'm thinking of making a patch that utilizes the Japanese names. The thing is, though, should change Lutz's name to Noah in the regular patch? I know this would create issues with the name of the final dungeon.
Here's what I'm thinking...
Spoiler
Rolf = Usis
Rudolf "Rudo" Steiner = Rudger "Rudo" Steiner; nickname pronunciation would change from "ROO-doh" to "RUH-doh"
Amy Sage = Anne Saga
Hugh Thompson = Huey Reane
Anna Zirski = Amia Amirski
Josh Kain = Kind GieAn
Shir Gold = Shilka "Shil" Levinia

"Alis" and "Lassic" in the intro would be changed to "Alisa" and "LaShiec."
[close]

3. Has anyone found any issues so far? I know a few things are wrong, like Poison Sot (Should be PoisonShot).
Check out and discuss my projects

Reiska

1.  I... think so, but I'm not entirely positive.  It shouldn't be overly difficult to test one way or the other, just likely time-consuming.

2.  Is the name of the final dungeon actually printed anywhere that you can't just change it?

Garoth Moulinoski

Quote from: vivify93 on June 07, 2012, 12:05:33 AM
Hey guys! v0.2 is going to be out hopefully soon. I have a few questions for you all.

1. The most important one, first and foremost: I just now realized I'm editing a ROM that has not only my patch, but Reiska's 4x EXP and MST patch as well. I would like Reiska's work and mine to remain separate in my official release, so I was wondering... if I were to use a ROM patched with Reiska's work as the "original, unmodified ROM" and mine was the "newly modified ROM," would it create a patch that just includes my changes and can be applied to any vanilla Phantasy Star II ROM?

If you patch PS2 with Reiska's patch and you use that as the original ROM, which you then copy and make your patch over that one?

I'm 90% sure that, if you take the same original original ROM, patch it with the same version of Resika's patch (or you just take the backup of the copy if you did that), and you use that as the original, it should produce a vanilla version. Since patches, iirc, only contain the changes between your modified rom and the original, it should follow that if you use a modified rom as the original and your modified rom is built on the modified rom, then the previous modifications sorta... get ignored, because they're "not part of the changes". Yay, Logic. But this is all theory, and like Reiska said, you should test it out regardless of how sound a theory is.

Oh, and you might want to do that ASAP. If it turns out that my theory is wrong, you might have to waste time re-doing a lot of your work up to the current point.
Who will quote me next?
Disclaimer: If it sounds wrong, I may have been posting while asleep.

FlamePurge

I managed to make an anti-patch. Thanks for your help, you wonderful people! :D I didn't follow your post exactly, Garoth, but I did how I said...

"Original ROM": Phantasy Star II Easy Mode.BIN
"New ROM": Phantasy Star II Vanilla.BIN

It created the anti-patch.

Now...

Quote from: Reiska on June 09, 2012, 08:00:04 AM2.  Is the name of the final dungeon actually printed anywhere that you can't just change it?
I could, yeah, but I'm not sure what I'd change it to. "The Ark"? And besides, that might piss players of the original off. I'm kind of thinking of making him and the ship both Noah and saying screw it. Furthermore I'd need to change it to Noah in Phantasy Star IV, meaning I'd need to make two patches for that too... It might be easier to tell people to ignore the official US version of PSI.

EDIT: I think I'm not going to end up making an original names patch. For one, everyone is used to the changes, whether they're for the hell of it or not. Secondly, it'd be a huge hassle for me to go in and edit the text, especially the many references to Alis.

EDIT 2: Hello everyone! I have completed my proper-casing hack of Phantasy Star II. I fixed a lot of the grammatical errors in the text this time around, as well as some consistency and logic issues. I even managed to change "DIRECTER" to "DIRECTOR" in the credits! :D

For some reason, FileDen isn't letting me upload anything for now, so here is vivify93's Phantasy Star II Proper-caser v0.2. As stated before, this time around I caught many of my own issues and almost all of the original's.

I hope you all enjoy it! ;D As stated before, if you find any other textual issues or other problems, please let me know.

EDIT 3: FileDen is now working properly and I have submitted the updated files to RHDN's hack archive. When it's done, I'll post it here for the sake of convenience and also in the opening post.

EDIT 4: Whoops, I forgot the entry is the same for each release! :laugh: Oh well, I'll link to it anyway.
Check out and discuss my projects

FlamePurge

So I finished PSIII: GoD. I made a text cleanup patch for it. Please enjoy and let me know if anything's broken, as I really, really doubt I'll ever play this game again.

EDIT: Link to the RHDN database entry.

I am aware that The end of the millennium is glitched to hell and back with my patch. Don't worry, it'll be remedied once I finish my play through. :D I've already fixed the fact that items are off-pointer (MonoMates display as MahlayMails, etc. - I actually think this happens for more than just items) and the glitchy text when you buy things.

I strongly discourage everyone from playing PS: Teotm with my patch until I can 100% fix this.
Check out and discuss my projects

FlamePurge

Hello everyone! I have finished v0.2 of my Phantasy Star: The end of the millennium Proper-caser. It can be found here and in the first post of this topic. All bugs created by this patch have been fixed!

Similarly, I have updated my Phantasy Star II Proper-caser, which can also be found here and in the first post.
Check out and discuss my projects

Gideon Zhi


FlamePurge

Now I'm scared.

...B-but mine were only textual bugs! Some mis-pointering that was easily fixed. And I'm not going anywhere in the next ten years, so... it'll be okay, right?
Check out and discuss my projects

FlamePurge

A huge update was made for Phantasy Star IV: The end of the millennium Proper-caser! The entire project has been completely redone. Not much had changed, truth be told, but I do recommend anyone who was using it before to get in on this new version of the patch.

When I first made PSIV Proper-caser, it had a lot of problems, and I accidentally left Sixfortyfive's Level 99 & Megid Bug Fix applied to my patch. After so many updates of applying a homemade anti-patch to the ROM whenever I needed to update, then reapplying Sixfortyfive's bug fix, I've finally just thrown in the towel and redone the entire thing. It may not be appreciated, but I strongly urge everyone to update.

Here is the newest patch, v0.4 REFRESH FIX!

Thank you to everyone for supporting me all these years.
Check out and discuss my projects

FlamePurge

Phantasy Star II has had an update. (Good lord, I've been at this for almost three hours.) Thanks to fedorajoe, everything is in proper case now! Well, not the HEAD / RGHT / LEFT / ARMS / LEGS labels for equipment, but I thought it was easier to read with those particular items in all caps.

In case anyone has missed v0.3, the LAC DAGGER now has an attack rating of 40, as it should.

But new to v0.4, you can now name your characters manually in proper case! Isn't that grand?! Get it here. The updated RHDN entry will be up soon!
Check out and discuss my projects

tryphon

You may be interested in the notes about PSII on the Wiki (here).

It's still unfinished (I'll add some other infos later, I'm busy on other projects now), but there are infos about how to enlarge windows (to have full names for example).

Warning : it's boring :)