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Author Topic: Game font  (Read 4620 times)

manugarrote

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Game font
« on: May 02, 2012, 05:26:39 pm »
Hi! I'm working over an Android/IOS game. I've succesfully dump scripts, inserted it and recalculated pointer without any problem.

The main problem are game fonts. They are in .FT2 format, and I've not found way to edit them.

Here they are if anyone of you want to take a look: http://www.box.com/s/94f14cca75c300fa1789

Thanks!!!
« Last Edit: May 02, 2012, 06:52:15 pm by manugarrote »

Rhys

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Re: Game font
« Reply #1 on: May 02, 2012, 06:35:30 pm »
You may want to take a look at the Xentax forums, they're all about hacking file formats :thumbsup:

manugarrote

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Re: Game font
« Reply #2 on: May 02, 2012, 06:52:55 pm »
You may want to take a look at the Xentax forums, they're all about hacking file formats :thumbsup:
Thanks, here is the post that I've opened: http://forum.xentax.com/viewtopic.php?f=10&t=8876

If anyone have any idea, please tell me everywhere ;)

Auryn

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Re: Game font
« Reply #3 on: May 03, 2012, 03:17:59 pm »
All files are just 1bpp images and the numbers in the name are the size of the tiles.
The one you probably need is syngulimasc511 because others are special fonts (magic symbols??):

So this one is 1bpp with tile size 5x11.
I opened it with Cristal tile 2

manugarrote

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Re: Game font
« Reply #4 on: May 03, 2012, 04:29:22 pm »
Lots of thanks!!! But I still was unable to see this:

snarfblam

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Re: Game font
« Reply #5 on: May 03, 2012, 05:22:32 pm »
That should be five pixels wide and eleven pixels high.

manugarrote

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Re: Game font
« Reply #6 on: May 03, 2012, 06:03:13 pm »
That should be five pixels wide and eleven pixels high.
Yo were right, but I algo need some offset:

Auryn

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Re: Game font
« Reply #7 on: May 03, 2012, 06:47:41 pm »
Yeah, offsetting as well. Sorry for not being precise :p

manugarrote

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Re: Game font
« Reply #8 on: May 03, 2012, 07:40:08 pm »
Zenonia has begin to speak Spanish:


There is a problem with some caracteres like á, é, í... but it is enought for today.

Thanks for all!

KingMike

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Re: Game font
« Reply #9 on: May 05, 2012, 12:51:58 am »
Zenonia... I can only imagine fansite NintendoLife giving the DSiWare game a 9/10 for being the first or second RPG ever released on the service.
I didn't play too long, but I recall I didn't have to play long to start noticing bad English.
Worst word-wrapping I've seen. (to clarify, I'm speaking of the original game here.) If you're going to put auto word-wrap in a game, you need to check if the word fits BEFORE you start printing it. :P Watching it half-print a word then erase it and reprint on the next line is such an eyesore.
"My watch says 30 chickens" Google, 2018