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Author Topic: Rad Racer: Car-Battery Edition Released (Updated to Version 1.2)  (Read 1899 times)

RetroRain

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One of my favorite NES games now uses SaveRAM! :)

Introducing Rad Racer: Car-Battery Edition!



Whenever you complete a stage, the game will save your score and the new stage you have gained access to.  So even if you get Game Over on the next stage, you can keep replaying it until you beat it.  No more starting all over from the beginning when you fail a stage.  That was the only thing I didn't like about the original game.

If you want to start a brand new game, just select your car, and hit start as you normally would.  If you want to continue from where you left off, just hold the A button before you press start, and it will take you to the stage you made it up to, and load your score as well.

Incase you are wondering why my hack is called Car-Battery Edition, it is because Rad Racer is now "Battery" backed. ;)

Video
https://www.youtube.com/watch?v=URWBBsCDwFw

Download
http://acmlm.kafuka.org/uploader/get.php?id=4933
« Last Edit: October 05, 2015, 04:35:37 am by Rockman »

SunGodPortal

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Re: Rad Racer: Car-Battery Edition Released
« Reply #1 on: October 03, 2015, 07:07:18 pm »
That's awesome. More NES hack like this please. :thumbsup:
War is Peace. Freedom is Slavery. Ignorance is Strength.

RetroRain

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Re: Rad Racer: Car-Battery Edition Released
« Reply #2 on: October 03, 2015, 10:18:19 pm »
Thank you. :)

Super Mario Bros. 2 (USA) will use SaveRAM too, as just one of the features in my Special Edition hack.  I hope to be getting back to that soon.


EDIT:

Guys, ditch the patch.  It had a minor bug in it.

When you completed a stage from a new game, and then got Game Over, the game wouldn't load your saved score.  I have now fixed it in Version 1.1.


EDIT 2:

There was yet another glitch in the hack.  It is the same glitch I run into everytime I do a SaveRAM hack.  When you run the game for the first time, you have to write the initial values to the SRAM addresses, or else it will take the zeroes in those addresses and write them to the game addresses, which will produce undesired results.  I have now fixed this in Version 1.2.

Please let me know if you stumble upon any other bugs.  I believe I got them all, but you never know.

Download
http://acmlm.kafuka.org/uploader/get.php?id=4933

I have also updated the link in the first post.
« Last Edit: October 05, 2015, 04:37:33 am by Rockman »