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Author Topic: SuiteNES  (Read 3796 times)

snarfblam

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SuiteNES
« on: April 07, 2012, 08:19:36 pm »
Since it seems like this project is never going to get finished, I’m going to release what I have so far. Maybe input from others will help me focus and get things done. Worst case, if I never finish this project, at least I’ll have released something.

Spoiler:

This is, of course, my NES hacking/homebrew development environment. Things are still very rough around the edges and it still leaves something to be desired. I'm looking for suggestions, criticism, bugs... anything, really.

I wrote a real quick overview of how the program works.

Just extract the contents of the zip to a new folder and run SuiteNES.exe. The program requires the .NET Framework 2.0 or higher.

snarfblam.com/files/SuiteNES/1.0.4481.14579/SuiteNES.zip
« Last Edit: April 08, 2012, 09:12:48 am by snarfblam »

Normmatt

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Re: SuiteNES
« Reply #1 on: April 08, 2012, 03:02:07 am »
You really shouldn't hardcode the paths to D:\SweetTest

snarfblam

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Re: SuiteNES
« Reply #2 on: April 08, 2012, 09:12:09 am »
No, I really shouldn't.

It should create a temporary project directory in your application data directory. It does this correctly when you open a .NES file. Easy fix.

http://snarfblam.com/files/SuiteNES/1.0.4481.14579/SuiteNES.zip

Neil

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Re: SuiteNES
« Reply #3 on: April 08, 2012, 05:22:08 pm »
You really shouldn't hardcode the paths to D:\SweetTest

He does get bonus points for bad puns though.