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I can't seem to compile the Donkey Kong asm file

Started by TheSourceCode, May 19, 2011, 04:03:47 PM

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TheSourceCode

I have been trying so hard to compile the donkey kong asm file that i found on this website. I've had no luck.


I am using Microsoft Visual Studio 2010 Ultimate.



Any Help?

RedComet

From the description:
Disassembly of the Atari 2600 game Donkey Kong. Compiles with DASM and vcs.h.

You gotta use DASM.
Twilight Translations - More than just Dragonball Z. :P

Sawakita

or is he/she(/it?) referring to the NES one? In that case, the disassembly author didn't specify which assembler is required (certainly not Visual Studio, I say..)
I support GB hacking

TheSourceCode

Quote from: Sawakita on May 19, 2011, 04:44:30 PM
or is he/she(/it?) referring to the NES one? In that case, the disassembly author didn't specify which assembler is required (certainly not Visual Studio, I say..)

Right. I have been trying to compile the NES one.


And yes, I'm a he.

pditincho

I did the disassembly. Sorry for replying so late and for not being clear on this, but it's not yet possible to assemble the disassembly, mainly because I haven't finished the semantic analysis (although I am quite close to finishing).
This is necessary in order to assign meaningful labels to addresses.

When that is done, I will prepare the code for assembly, although I am not familiar with the different 6502 assembler syntaxes in use these days, and so I'm not sure yet which one to use. But it will be ready eventually.

syntax error

Visual Studio 2010 for NES homebrew?
It has been a long time since Microsoft wrote development software for 6502 and 8080/Z80.

pditincho

After some quick research, I've decided to use ca65. I am currently reassembling it, piece by piece, in order to both have it in a working condition and to later test some things that are still not 100% clear.