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creeperton

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« on: March 22, 2012, 07:57:51 pm »
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« Last Edit: November 16, 2015, 01:02:35 am by creeperton »

henke37

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Re: Game Editor Pre-planning
« Reply #1 on: March 23, 2012, 11:30:51 pm »
If you ask me for a language to use, I nearly always say actionscript 3. It may not be the most advanced language out there, but it satisfies your requirements and has excellent apis for this kind of work. Easy graphic manipulations and extremely easy to use bytejuggeling, no worries to deal with endiannes there.

Azkadellia

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Re: Game Editor Pre-planning
« Reply #2 on: March 23, 2012, 11:42:47 pm »
If you want cross platform, PyQt, wxPython, PyGTK+, Mono (cross platform .NET compiler) with Python bindings, or just plain Python.
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DarknessSavior

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Re: Game Editor Pre-planning
« Reply #3 on: March 24, 2012, 12:23:46 am »
Do not, under any circumstances, use Java. It's bloated and horribly slow.

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BRPXQZME

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Re: Game Editor Pre-planning
« Reply #4 on: March 24, 2012, 01:21:39 am »
Bloated, sure, but it’s slow only for certain definitions of slow. Runs faster than Python.

If your computer is newer than five years old, it probably doesn’t matter a whole lot anyway. Pick a language based on what the language brings to the table, like how easy it is to develop for, how quickly you need to gut the program and try new things, etc.
we are in a horrible and deadly danger

creeperton

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« Reply #5 on: March 24, 2012, 04:44:29 pm »
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« Last Edit: November 16, 2015, 01:02:07 am by creeperton »

BRPXQZME

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Re: Game Editor Pre-planning
« Reply #6 on: March 24, 2012, 08:46:35 pm »
@BRPXQZME: Why no smile?
I am smiling.
we are in a horrible and deadly danger

tashi

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Re: Game Editor Pre-planning
« Reply #7 on: March 25, 2012, 07:09:54 pm »
I am smiling.

You're one of those Tom Slick brothers that think you can get by on good looks, a wink and a smile?

BRPXQZME

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Re: Game Editor Pre-planning
« Reply #8 on: March 25, 2012, 07:55:28 pm »
I don’t know ’bout Tom Slick, but thank you for the compliments.
we are in a horrible and deadly danger

neige

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Re: Game Editor Pre-planning
« Reply #9 on: March 25, 2012, 08:18:40 pm »
Personally, I'm partial to Racket.

It's cross platform to Windows, Linux and Mac OS X.
It has many libraries and good documentation.
There is also a repository of third party libraries.
Since it's based on Scheme, it has a garbage collector.
The IDE has a debugger and macro stepper.
Can be compiled to byte-code or interpreted.
You can do functional programming, object-oriented programming, logic programming à la Prolog and probably many more.

The downside is that it uses a lot of resources, but I run it on a 10 year old computer without trouble.