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Author Topic: Final Fantasy IIIj Rebalanced  (Read 3581 times)


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Final Fantasy IIIj Rebalanced
« on: March 17, 2012, 01:46:08 pm »
This is a little hack I've been working on for the Famicom FFIII. There's nothing groundbreaking in here, but it hopefully improves class balance and makes the game have a smoother difficulty curve. All of the weaker classes and weapon types have been improved, while everything from the Forbidden Land Eureka has been toned down so that they fit in better. Enemies have also been altered to make them more vulnerable to Black Magic yet more threatening overall.

So far I've altered:
-Class statistics
-Weapon and Armor statistics
-Magic, Summon and Terrain attacks
-Enemy Magic
-Basic enemy statistics
-Shop selection

The mechanics of the hack are essentially done, but I'd like feedback on my rebalancing efforts; I'm not sure I didn't make the Ninja underpowered, and I'd appreciate what people think of how weapons work now.
You can find it here:

The patch comes in both .ips and .ups formats, and has a list of the stuff sold by equipment shops.


Edit, March 23: Updated patch and readme for various alterations.
« Last Edit: March 23, 2012, 04:57:24 pm by Kea »


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Re: Final Fantasy IIIj Rebalanced
« Reply #1 on: March 30, 2012, 01:51:20 am »
Seems pretty interesting.
I'm interested to see where this goes, and to see if you add any graphical changes.  :beer: