I'm currently trying to remake a game (I find that fun, I don't know why), that is Phantasy Star Generations 2 (PS2).
I'd like to look into the files, for graphics, sounds, maps, or (japanese) text.
I don't know anything about PS2 programmation, file formats or anything (but I have some knowledge in programmation, algorithms, and languages, including Assembler and C, in case of).
The CD contains 6 .DAT files with evocative (SOUND, MAPDATE, EVENTS) or less evocative (BTLSYS, BTLDAT, MONDAT) names, a quite big SLPM_625.53 file (2 Mo) and a MODULE directory containing 12 small IRX fles, that I suspect being code.
I suppose I can find happiness in DAT files, but don't know anything about them.
Are they compressed ? How ?
How are data (graphics, sound, text) stocked inside ?
Are there efficient tools for these ?
I read (here
for example) that some have deciphered scripts, so I hope it's feasible.
So, I thank in advance anyone that can help or guide me (what to read on the subject ? I didn't find any documetation on PS2 on the main site).