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Author Topic: Translating a PS1 Game  (Read 4689 times)

omarrrio

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Translating a PS1 Game
« on: February 23, 2012, 12:56:21 pm »
Hello everyone, so i found this interesting game, Hunter X Hunter Greed Island on PS1, after Getting the game, and extracting the IMG file, i get these files:
__________________________
|  File               |     Size       |
+---------------+------------+
|3MIN.DAT         |    27,002 KB|
|FILE.ARC          |    81,872 KB|
|SLPM_866.51    |        578 KB|
|SYSTEM.CNF    |      0.069 KB|

Since FILE.ARC is the biggest, it must be the one containing all the game Data (Texts and Images), but sadly i cannot extract it's content, i scanned it's Binary structure, no encoding did work, the game is in Japanese, and still, no Japanese Encoding gave me an understandable result, i was hoping i can get some help :D thank you guys :D

KingMike

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Re: Translating a PS1 Game
« Reply #1 on: February 23, 2012, 01:22:29 pm »
The game files are probably hidden.
Unless one was willing to directly hack the ISO, probably not a task for a beginner. (which would include me, as for a CD-based consoles go :) )
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Xalphenos

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Re: Translating a PS1 Game
« Reply #2 on: February 23, 2012, 01:48:22 pm »
It could also be that the game is just that small.  I had a game back in the day that was only 20ish megabytes IIRC and there where no hidden files.  If there are no hidden fiels then the arc file is compressed.  I have no knowledge of this game so either case is possible.  It looks like you got ~100 mb of game there so either is possible.

omarrrio

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Re: Translating a PS1 Game
« Reply #3 on: February 23, 2012, 02:19:14 pm »
arrrgh, it is really a shame, this game is great, since Hunter X Hunter games are only a few on the colored and HD graphics console, i thought i could give this one a shot :D thank you for your help :)

creeperton

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« Reply #4 on: February 23, 2012, 03:08:40 pm »
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« Last Edit: November 16, 2015, 01:00:09 am by creeperton »

omarrrio

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Re: Translating a PS1 Game
« Reply #5 on: February 23, 2012, 03:12:11 pm »
thank you :D ill give it a try :D

Romsstar

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Re: Translating a PS1 Game
« Reply #6 on: February 24, 2012, 02:16:47 pm »
Sometimes you can spot the hidden files with Iso Buster as it can scan for Hidden Sectors.
Worth a try.

KingMike

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Re: Translating a PS1 Game
« Reply #7 on: February 24, 2012, 02:42:22 pm »
It could also be that the game is just that small.  I had a game back in the day that was only 20ish megabytes IIRC and there where no hidden files.  If there are no hidden fiels then the arc file is compressed.  I have no knowledge of this game so either case is possible.  It looks like you got ~100 mb of game there so either is possible.

I had misread it. At first I thought it was only about 100 KB, which is unusual for a CD game.
(so I've heard it's possible for a CD to have too little data for a PS1 to read.
Though the only instance I've heard is that someone to burn an ISO of a demo of an unreleased game called Bounty Arms, that was only like 4MB. Can't remember if they specified if they were using a modchip or a swap trick, if that made a difference.)
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creeperton

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« Reply #8 on: February 24, 2012, 05:24:29 pm »
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« Last Edit: November 16, 2015, 01:00:40 am by creeperton »

omarrrio

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Re: Translating a PS1 Game
« Reply #9 on: February 25, 2012, 05:38:57 pm »
can't seem to find any hidden files :/

Auryn

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Re: Translating a PS1 Game
« Reply #10 on: February 25, 2012, 09:59:20 pm »
The hidden files they are talking about aren't the same hidden files as in window.
The win ones have an entry in the TOC/FAT/NTFS table but the attribute is set to hidden.
The one in the PS1, are files that doesn't have any entry in the TOC and usually use a virtual file system (a custom TOC or else) to find the data in the CD.
The best way to "see" this hidden files is to compare the image size and the total size of the data you see on CD.
If my calculation are not wrong, you should have an image just short of 130MB.
If your image is (much) larger as that, you have hidden files.
A good example of this is Crono Cross with a xxMB (just 2 digits) of size you see on CD1 but an image of 700MB.

For WinXp (I repeat, not usefull for this kind of hidden files), open any folder; from the menu >tools>folder options; change to the "view" tab and check the "advanced options".



Auryn

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Re: Translating a PS1 Game
« Reply #11 on: March 03, 2012, 10:23:25 pm »
UPDATE:

I looked in my game dungeon and I found Hunter X Hunter: Ubawareta Aura Stone.
It appears to have the same structure as your game.
108.8MB of image, 93.1MB of files on disc so probably no hidden files.
System.cnf
Slpm 492KB
HXH.str that are movies
outdata.bin that is empty
and HHCD that is an archive with all the files of the game.

Looking inside that HHCD, there is a normal archive file:
4 bytes are the number of files in the archive
4 bytes each are the offset of the files (absolute??)
the value xCD seems to be a padding value.

A quick scroll didn't show any text.

creeperton

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« Reply #12 on: March 04, 2012, 04:11:28 pm »
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« Last Edit: November 16, 2015, 01:04:04 am by creeperton »