News:

11 March 2016 - Forum Rules

Main Menu

Far East of Eden Zero Translation

Started by LostTemplar, February 14, 2012, 06:11:30 PM

Previous topic - Next topic

LostTemplar

#60
I'm not sure whether you are up-to-date, but this is in part my fault.

I didn't explicitly mention it here because I thought most people interested in this are reading byuu's board anyway. byuu, still keen to do FEOEZ, will be taking over the hacking part as soon as an almost completely translated script is available. In the meantime, I'm reformatting my work so far so he can use it as a reference (mainly assembler & data offsets as well as comments - I'll publish this here as well). Then I'm going to concentrate on the German translation of the script. The script dumper & script you can find in the thread at byuu's message board e.g. also was a collaboration between him and me (well, I told him how the script is stored and he wrote a dumper that adheres to his formats and standards).

I don't think this is going to happen, but if he doesn't start/finish it, then I'll do it myself.

So you can't really talk about abandoning or dicontinuing. But you can't talk about two different projects, either.

byte.me

Ohh... My apologies.  Haven't visited his board in a while, and I think I just read somewhere that he dropped the project.  Anyway, glad to know he's still working on it.  All the more reason to be excited about this.

LostTemplar

Thanks for your and everyone's support, by the way :)

byte.me

#63
Support is but a small token.  You guys are heroes! Hehe.  I just wish I know programming or understand Japanese like a native to help out.

Tom

Quote from: byte.me
I just signed up here to thank you guys, LostTemplar and Tom, for taking in Tengai Makyou ZERO after seeing numerous capable groups/individuals (DeJap, YnT, and byuu) pick it up then eventually abandoning it over the course of more than a decade.  I've been waiting for the game to be translated ever since I found about it back in 1999, but it just never materialized.  Hope you guys see it through to the end, and I'm rooting for you.

I know it's wishful thinking, but I hope you guys eventually go for Manjimaru (PS2, pretty please?), Namida, and Dai-yon no Mokushiroku (hopefully the PSP version) after Ziria.  More power to the both of you! :)

As Lost Templar said, byuu is working on it with us. I won't drop the project. It'll be translated.

And I do hope to introduce the English-speaking world to more Tengai Makyou games after Zero. (I already translated Oriental Blue: Ao no Tengai for Kingcom, though it's not yet been released.) I'm entirely dedicated to the series. I own all of the games except for the Neo Geo fighting game. I plan to cooperate with EsperKnight, who seems to have gained a lot of experience working on PC Engine games recently.

byte.me

^ Excellent.  My heart is just jumping with joy right now.  I don't know much about programmers, but from what I've read byuu has an impressive reputation, so I'm glad he's on board with you guys.  I also can't express how excited I am that you're handling the English translation.  ;)

Burnt Lasagna

Quote from: Tom on March 23, 2012, 03:14:45 AM
I plan to cooperate with EsperKnight, who seems to have gained a lot of experience working on PC Engine games recently.
EsperKnight's a very busy bee, since he's working on several other metric tons worth of rom hacking projects. I always wonder how he has the time to work on them, the guys like a super human!

Tom

EsperKnight constantly works on projects, even when they don't have an active translator!

He's got my respect, for sure.

We haven't had any releases since Last Bible 2, but we'll pair up again in the near future!

-Tom

CJH

Kinda offtopic but wow, it's nice to see Tom around here.

I was following the progress of the Aerie for a year at least(I forget how long xD;) for one of the projects you were working on ^^; It's still not out and I don't want to divert the topic, but I did want to say thanks for everything that DID get out.

At any rate, ontopic, I've had a passing interest in this game for quite a while since it was first mentioned in one of Dejap's notes along with Star Ocean as being one of the roms which just wouldn't run because a chip wasn't properly emulated(apologies if i got this wrong. It's been YEARS.) Nice to see that it's getting translated now.

LostTemplar

Quote from: CJH on March 25, 2012, 11:01:17 AM
At any rate, ontopic, I've had a passing interest in this game for quite a while since it was first mentioned in one of Dejap's notes along with Star Ocean as being one of the roms which just wouldn't run because a chip wasn't properly emulated(apologies if i got this wrong. It's been YEARS.) Nice to see that it's getting translated now.

Yup, it has a special chip, the SPC7110. It's fully emulated now, though. The game itself was actually emulated a long time before that, with the help of a graphics pack.

It had been picked up by a few groups, but nobody ever finished it.

byte.me

^ I've been wondering about this for some time now, and maybe you know the answer to it.  Is there a way to play TMZ on an actual SNES after a translation patch has been applied, like by using a cartridge/flash drive combo or something? I could play it using an emulator, but I want to play it the way it's meant to be.

KingMike

I don't think so. Last I knew byuu was planning to expand the ROM, which would necessitate a custom variation of the mapper.
"My watch says 30 chickens" Google, 2018

LostTemplar

It will be playable on an sd2snes after the SPC7110 has been implemented (I'm positive that this is possible). Implementing the new memory mapper will pose no problem here.

You could also change the ROMs on an actual cartridge. By expanding the program ROM and not the data ROM (the game is separated into 1MB program ROM and 4MB data ROM, where the data ROM is behind to SPC7110), it should be able to run on an actual console. Simplified it's just connecting an additional address line to the program ROM to be able to select the upper MB of it. While I didn't try this, byuu said he has the game running in this configuration.

byte.me

Will sd2snes work on something like Super UFO Pro 8?

LostTemplar

sd2snes will work by just putting it into your SNES.

It's a bit more expensive than other flash carts, because it can in theory emulate most special chips (not all are implemented yet, though).

byte.me

Nice.  So where can I get an sd2snes cart? I tried searching online with no luck.


byte.me


Neil

Forget all this talk of carts, I want more eye candy. Do you have any WIP screens you'd care to share? :)

Tom

Byuu will not hack it until the entire script is translated, so you won't see any more English or German screenshots until that time.

There are seven basic regions in the game, and all of the text in the first region will probably be completed today.

I suppose if the text got inserted now, it'd be fully playable for the first three or four hours before you could see any untranslated bits!