11 March 2016 - Forum Rules
Started by LostTemplar, February 14, 2012, 06:11:30 PM
Quote from: Pennywise on February 14, 2012, 06:27:11 PMFrom what I remember, Tomato was going to be translating for Byuu. I guess the only question is whether or not he has the time to tackle the script.
Quote from: Gideon Zhi on February 14, 2012, 06:47:05 PMThat's really impressive. 8x8 VWF is one of those things I could prooooobably do if I really put my mind to it, but am generally scared off by all the weird vblank stuff I'd have to do.
Quote from: KingMike on February 15, 2012, 09:50:59 AMIn a game I've been working on, I reserved part of the available tiles for a scrollable buffer, and the other part for "fixed" text, which I could only access through control codes that set which tile is used to store a particular string onscreen. When it reaches the end of the "scrollable" part of the tileset, it would reset to the beginning of the "scrollable" part.
Quote from: KingMike on February 15, 2012, 09:50:59 AMNice-looking menus, but one nitpick is that it looks really inconsistent for "HP" and "TP" to be printed after the value, when all other variables have the label printed first.
Quote from: Rhys on February 16, 2012, 08:44:02 AMFor text compression would RLE be suitable? It's pretty easy to do and wouldn't really require much more than the use of a register for decompression.
Quote from: LostTemplar on February 16, 2012, 02:42:59 AMI'm not sure I know what you mean as I didn't ditch anything but the current day of the week, which I'll include in the future. The current date/time I just moved to the bottom right and converted it to German date format (dd.mm.yyyy) and 24-hour notation. For each other release it could easily be changed to the corresponding date and time format.
Quote from: DarknessSavior on February 16, 2012, 02:41:48 PMOh, hehe. Sorry about that. The screenshots you showed before your last menu change didn't have that, so I wasn't used to looking for it. T_T;Glad to see it there. :D~DS
Quote from: LostTemplar on February 16, 2012, 02:54:02 PMI don't think acceptable speeds could be achieved when an LZSS block would have to be decompressed each time the player talks to a person. But I'll look out for it as LZSS would really be nice to have.
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