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Author Topic: Screenshots  (Read 729854 times)

sics

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Re: Screenshots
« Reply #1740 on: September 29, 2019, 06:16:48 pm »
I made one of the hacks that improve it but wished I could have done more. I hope you hack turns out good.
Thank you very much, I would love to learn more about their work :thumbsup:

Is This Real? [...] Also, How's The Progress On Sonic The Hedgehog For The NES?
The project moves slowly, but it moves, the catch is real, the Final Zone has been completed :beer:

SuperStarFox

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Re: Screenshots
« Reply #1741 on: September 29, 2019, 06:40:06 pm »
Man, I Never Knew That You Would Take The Time And Effort To Make The Final Zone Look Just Like The Sega Genesis Version Of Sonic The Hedgehog!  :thumbsup:

Question 1: Are You Going To Make A Video On The Progress You Did For The Final Zone Later?

Question 2: What Else Is Missing In This Upcoming Rom-Hack?

sics

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Re: Screenshots
« Reply #1742 on: September 29, 2019, 10:03:38 pm »
 1) I do not want to ruin the experience for those wishing to discover the game themselves, for that reason have to wait for the publication of the hack to know the entire contents.

 2) Although I'm only supposed to make the necessary modifications to publish this hack, I always end up doing more than I planned, it's still not enough to expect anything extraordinary, but he continued to give the best of me ;)

SuperStarFox

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Re: Screenshots
« Reply #1743 on: September 29, 2019, 11:26:53 pm »
1) I Understand

2) I Understand

Okay, I Understand... Also, It's Nice To See The Project Up And Running Again... I Hope This Rom-Hack Is Finished By Next Year Or By The End Of This Year... Until Then, Keep Up The Work!  :thumbsup:

RadioTails

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Re: Screenshots
« Reply #1744 on: October 02, 2019, 05:53:45 pm »


So the Frame instruction in Puyo Puyo has one byte that determines:
- Who is speaking (character 1 or character 2)
- Max letters per line (max can be 15)
- Number of lines to use (max can be 4)

So digging through a trace, I figured out how it does the calculations. This is what the Visual Basic Net code looks like:
Quote
                Puyo_Script.Max_Letters = &HF And Puyo_Script.Test_Byte(2)

                Puyo_Script.Last_Line = Puyo_Script.Test_Byte(2) >> 4
                Puyo_Script.Last_Line = &H7 And Puyo_Script.Last_Line

                Puyo_Script.Current_Letter = 0


As I showed early, I know how to modify the font routine to output 8x16 tiles, but I need to dig deeper into how the box is generated.

The text that appears at the end and during the How to Play work in a slight different way. Will need to get that added to the Script Dumper.
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Re: Screenshots
« Reply #1745 on: October 04, 2019, 01:32:02 pm »
Great job!!! :thumbsup:

Perhaps these addresses could be of interest:
 1196 Distribution of palettes enemies.
 19a4 Palettes distribution scenarios.
 19D6 Sprites objects.

And this program that facilitates much customizing the title screen of Bomberman:

Click to zoom

Thanks man, I'm gonna look into the program this weekend. :)

The final zone has finally been remapped :laugh:


That looks bad ass, I really dig it. 8)

RadioTails

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Re: Screenshots
« Reply #1746 on: October 15, 2019, 07:01:37 pm »
This is the most interesting screenshot ever! I'm also very mature. 8)


Now "Alex Kidd in the Enchanted Castle" has one of the worse fonts ever. Let's use a 16x16 pixels for the English font. It doesn't look ugly what so ever. Plus that's what I expect a noob romhackers to do, not used in an official translation.

This game is also strange how it stores stuff. The font is uncompressed, but is displayed using 1bpp. It uses one byte to change the text, and I have put together the table. There is also a table that tells the game which tiles to use for for each font (currently only found the Intro). I think there is room to add more letters, but I need to check.

The reason for the uneven letters is because you have to tell the game the amount of space to leave. It's a easy fix, but I need to figure out the formula to make the calculations easier.
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SCD

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Re: Screenshots
« Reply #1747 on: November 18, 2019, 10:49:49 pm »
I changed the colors of the Super Ghouls'n Ghosts title screen to the ones from the arcade Ghouls'n Ghosts title screen:

Before:

After:

the_E_y_Es

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Re: Screenshots
« Reply #1748 on: November 19, 2019, 05:42:37 pm »
I changed the colors of the Super Ghouls'n Ghosts title screen to the ones from the arcade Ghouls'n Ghosts title screen:

Before:

After:

Nice. Gonna include that in your restoration mod?

SCD

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Re: Screenshots
« Reply #1749 on: November 19, 2019, 07:44:56 pm »
Thanks. Yes, I'm thinking about including it as a optional patch that will change the colors of the title screen and a few other things.

Gemini

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Re: Screenshots
« Reply #1750 on: December 01, 2019, 08:35:50 pm »
Revamping Dino Crisis for PC, so it's less crisis and more dino.

Upped the resolution, rewrote GTE emulation code to render texture and vertices as perspective correct:


A before-after example of horrible wobble polygons gone fixed:
I am the lord, you all know my name, now. I got it all: cash, money, and fame.

Googie

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Re: Screenshots
« Reply #1751 on: December 05, 2019, 05:59:49 pm »
Gemini: That's pretty bad ass, bro.

I love this franchise, I have part one and two for the Playstation. I heard part three bombed big time.

Awesome improvements. :)

yugisokubodai

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Re: Screenshots
« Reply #1752 on: December 08, 2019, 12:11:05 am »



Nintendoesn't like this.

VicVergil

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Re: Screenshots
« Reply #1753 on: December 09, 2019, 06:02:26 am »



Nintendoesn't like this.

Which system, and what's this?