
- Legend of the Super Saiyan retranslation somewhat in progress!
All items, item descriptions and various menu strings have been translated and inserted, though nothing is final except possibly the item names.
I completely redid the item menu to at least keep the screen open but allow the full length of the item names. There is no longer a box that displays what item type it is (IE: Battle, Field, Other). Instead, I chose to rewrite the item writing system to check items whether you were in battle or on the overworld. If the items are usable in whichever circumstance, they're black, if they're not, they're gray. Pretty much fulfills the entire need of what the box did but easier to notice and less screen clutter.
The menu now performs a bit differently too, just finished rewriting how the damn controls work. The controls were hard set to be the same for every menu, so I had to shove some data to another area and add a whole slew of new code JUST for the item menus controls. Up and down now move your cursor up and down, if you hit the top item then press up again, you go to the bottom of the list, vice versa. Left/right are now the page controls, although it resets the cursor to the very top each time you do so. I'll need to rewrite it a bit so it changes to the item on the next page, or the last item on the next page depending on where you're at. Either way, it works.
VWF is not implemented yet, not sure if I'm going to be able to add one for the item menu though. The way this game handles descriptions is extremely hard-coded into the system itself it looks like so it'd require a massive rewrite. I could probably work around the code a bit, but I'm having troubles understanding what it's doing and why it's doing it in the first place, so I'll hold off on the VWF item descriptions for now.
However, I do hope to implement an actual VWF into the game's dialogue itself and cut down the box sizes to not be nearly as obnoxious. All in all good progress thus far.
Edit: Oh, also, all portraits have been decompressed which speeds up the menu significantly all around, thank god. This game has so much lag it's kind of ridiculous. I believe this is why the battles are so slow as well, everything gets decompressed on the fly.