News: 11 March 2016 - Forum Rules

Author Topic: Screenshots  (Read 1192298 times)

RadioTails

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Re: Screenshots
« Reply #800 on: August 05, 2014, 06:10:01 am »
I spent the last few days learning how to hack GB/C games, for a possible translation of Choro Q GB. Today I finally managed to write the dialogue in 3 lines instead of the original 2:


But now I realize that there's so little VRAM space that this was just a waste of time:


There's 25 tiles available in total. You can use 13 in each line at maximum, so having 3 lines is a bit useless... :-\

I think I could get more space by moving things around in VRAM, but that looks very complicated and this game is probably not worth the effort. :P

You could do what Pokémon Trading Card game did and use a small fixed width font.  It worked well and allowed more letters to be used on screen.
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KingMike

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Re: Screenshots
« Reply #801 on: August 05, 2014, 03:43:53 pm »
How playable is that? I never played the game (I might whenever it gets released on 3DS here) but I can only imagine that font giving me a headache if I tried to play the game on a real GBC. :P
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Lilinda

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Re: Screenshots
« Reply #802 on: August 08, 2014, 04:40:41 pm »
I didn't have issues back in the day. *shrug*
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Gideon Zhi

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Re: Screenshots
« Reply #803 on: August 10, 2014, 08:43:56 pm »
Expanded menus, mostly from today's stream.


Neil

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Re: Screenshots
« Reply #804 on: August 10, 2014, 09:50:58 pm »
Man that looks good!

Shin`

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Re: Screenshots
« Reply #805 on: September 01, 2014, 12:21:01 am »
Expanded menus, mostly from today's stream.



Is that Soul hackers? Do want.

Bonesy

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Re: Screenshots
« Reply #806 on: September 01, 2014, 03:55:42 am »
it's If for SNES. If you want Soul Hackers, go get a 3DS and buy it.

Revenant

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Re: Screenshots
« Reply #807 on: September 12, 2014, 12:08:38 am »
ugly colors incoming

screenshot 1 (Kirby: Triple Deluxe)
screenshot 2 (Kirby: Return to Dream Land)

A few days ago I took advantage of the newly-released 3DS RomFS decryptor and started poking around Triple Deluxe for the hell of it and after a short time I had a mostly functional map viewer. Then I decided to take a look at Return to Dream Land, noticed the formats were very similar, and added extremely hasty support for some of that too.

It's still mostly a Triple Deluxe-oriented utility, as you can probably see, but I guess since it also supports a Wii game I guess maybe it doesn't completely break the rule against stuff for current-gen systems anymore? Oh well. I don't really plan to turn this into a serious project anyway, since I'd like to work on something besides Kirby tools for a change, but...

vivify93

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Re: Screenshots
« Reply #808 on: September 12, 2014, 03:48:53 am »
Expanded menus, mostly from today's stream.
[Snipped the images from Aeon Genesis' Shin Megami Tensei: If... translation for brevity.]
It looks great! Thanks for everyone's hard work. :)
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contra

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Re: Screenshots
« Reply #809 on: September 15, 2014, 02:39:37 am »
Working on a hack for Shadow of the ninja (Blue Shadow) NES turning it into a Batman game.




Only a graphic hack so far, original game design already feels pretty close to a nes Batman.
Player sprites are done and feels really good in game, now making lots of custom graphics for the intros/cutscenes (example in screenshot2).

Vanya

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Re: Screenshots
« Reply #810 on: September 15, 2014, 03:06:45 am »
Ha! Nice idea there. It really does fit a Batman setting, come to think of it.

Gedankenschild

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Re: Screenshots
« Reply #811 on: September 26, 2014, 08:29:12 pm »


16-color enemy sprites in SNES Final Fantasy IV  :)
« Last Edit: September 26, 2014, 09:37:16 pm by Gedankenschild »

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Re: Screenshots
« Reply #812 on: September 26, 2014, 10:33:58 pm »
Working on a hack for Shadow of the ninja (Blue Shadow) NES turning it into a Batman game.




Only a graphic hack so far, original game design already feels pretty close to a nes Batman.
Player sprites are done and feels really good in game, now making lots of custom graphics for the intros/cutscenes (example in screenshot2).

I'm really digging these screens, Batman is my favorite DC character. Keep working on this, I love the title screen. :cookie:

contra

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Re: Screenshots
« Reply #813 on: September 27, 2014, 09:12:34 am »
Thank you guys  :)
It is done and submitted. Batman is a dear character to many (myself included ofc) and I really wanted this to be a high quality hack.
 With that ambition in mind I've had to learn so many new things about hacking nes roms. I'm very happy with the results and it's been a very rewarding experience.

Lilinda

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Re: Screenshots
« Reply #814 on: September 29, 2014, 04:20:39 am »


16-color enemy sprites in SNES Final Fantasy IV  :)

Fuck me, that is well done.
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Gemini

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Re: Screenshots
« Reply #815 on: September 29, 2014, 07:09:44 am »
Trying to create something new with old hardware:

This is a feature of my RE clone engine especially aimed at 16:9 lovers, which implements a wide screen resolution on the PSX. Stuff works exactly like on the recent remaster of REmake, where the game is still working in the background as 4:3 but displays at HD ready resolution without the aspect ratio going fatty. The backgrounds scroll as you move, following the character and making sure you always get a nice idea of what's on screen (here you can find a video of the feature in motion). Shots were taken from a PSP set in Zoom mode.

16-color enemy sprites in SNES Final Fantasy IV  :)
Sexy. :beer: Hope that also leads to more dense backgrounds. :happy:
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Zero Dozer

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Re: Screenshots
« Reply #816 on: September 29, 2014, 12:35:37 pm »
Gemini, that's fantastic. Seems like this will work wonders on widescreen TVs.

Gedankenschild

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Re: Screenshots
« Reply #817 on: September 30, 2014, 04:51:49 pm »
Fuck me, that is well done.

Sexy. :beer: Hope that also leads to more dense backgrounds. :happy:

Thanks for the kind words. And since you mentioned it:



The backgrounds are 4bpp already because they use the same tile loading routine as the monsters - a pleasant side effect. I had to copy them elsewhere in 16-color mode and "rewire" everything to ungarbage them.
And Gemini, I want to thank you again for sharing your findings concerning the PSX port over at Slick Forums! I would never have given ASM a chance, had the menu portrait stuff not been there, getting me curious...  :beer:

Gemini

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Re: Screenshots
« Reply #818 on: October 03, 2014, 06:50:26 am »
Glad to inspire people sometimes. :D Also, that background color scheme looks extremely pretty.
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r57shell

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Re: Screenshots
« Reply #819 on: October 09, 2014, 03:55:14 am »
Delevoping atlas renderer for sonic3 :3