News: 11 March 2016 - Forum Rules

Author Topic: Screenshots  (Read 1197675 times)

justin3009

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Re: Screenshots
« Reply #780 on: June 18, 2014, 02:47:39 pm »
All the love in the world wouldn't be enough to express how much I enjoy seeing you post Gemini.  You're work is always so overwhelmingly great in my viewpoint!
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

RetroHelix

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Re: Screenshots
« Reply #781 on: June 19, 2014, 03:22:05 am »
Not a romhack but an actual engine I'm working on:
Spoiler:
It's Resident Evil: Survivor remade in classic style. The third picture is a test I made with rooms imported from RE1, while the last one is of a RE1 Saturn exclusive enemy named "Tick" (ignore Chimera's description).
Wow, that sounds really nice. Good luck with this project.
As far as I remember Survivor had no pre rendered backgrounds. So you are taking them from other RE games? More details please :D

Gemini

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Re: Screenshots
« Reply #782 on: June 19, 2014, 07:31:32 am »
If you want to give it the long read, check this page, which is Carnivol's board dedicated to Resident Evil games. As for the background question, the shorter answer is: a friend of mine works on the new assets. The RE1 bgs are nothing more than a quick test I wanted to have in order to perform most checks on trivial things like collision detection and environmental effects (sound, light, billboard sprites, depth cueing, etc.)
I am the lord, you all know my name, now. I got it all: cash, money, and fame.

Celice

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Re: Screenshots
« Reply #783 on: June 21, 2014, 08:47:05 pm »
Gemini, that project makes me so darn happy. Can't wait to see more :)

Vanya

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Re: Screenshots
« Reply #784 on: June 22, 2014, 02:56:27 pm »
RE Survivor remake? Hells yeah!!

IllumiNavi

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Re: Screenshots
« Reply #785 on: June 23, 2014, 11:21:30 pm »
SM64 Sequel where Bowser attacks Peach's Castle and uses the power stars to fling in to the clouds and Mario has to retrieve them to go after Bowser.

VicVergil

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Re: Screenshots
« Reply #786 on: June 24, 2014, 08:01:51 am »
SM64 Sequel where Bowser attacks Peach's Castle and uses the power stars to fling in to the clouds and Mario has to retrieve them to go after Bowser.

That plot (even though playing Mario games for the plot is beyond stupid)... wasn't that Super Mario Galaxy? :P
Seems lovely, lookin forwards for it

IllumiNavi

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Re: Screenshots
« Reply #787 on: June 26, 2014, 05:06:27 pm »
Some Super Mario World cameos in the third level

Yoshis House

Forest of Illusion

Pennywise

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Re: Screenshots
« Reply #788 on: July 14, 2014, 05:39:29 pm »


I've spent some time hacking the item interfaces for Double Moon Densetsu so we could have 12 character items instead of 8. Equip screen looks the worst, and the R, L, B etc are placeholder for equipment icons. Now all I need to do it lay the ground for some bank swapping hacks and space shouldn't be an issue.

reyvgm

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Re: Screenshots
« Reply #789 on: July 26, 2014, 11:44:17 pm »
Monomate
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tryphon

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Re: Screenshots
« Reply #790 on: July 27, 2014, 01:28:50 am »
What did you do with Phantasy Star ?  :)

mz

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Re: Screenshots
« Reply #791 on: August 01, 2014, 09:01:58 pm »
I spent the last few days learning how to hack GB/C games, for a possible translation of Choro Q GB. Today I finally managed to write the dialogue in 3 lines instead of the original 2:


But now I realize that there's so little VRAM space that this was just a waste of time:


There's 25 tiles available in total. You can use 13 in each line at maximum, so having 3 lines is a bit useless... :-\

I think I could get more space by moving things around in VRAM, but that looks very complicated and this game is probably not worth the effort. :P
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Pennywise

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Re: Screenshots
« Reply #792 on: August 01, 2014, 10:18:04 pm »
You could always hack in a VWF to make up for the lack of lines. It shouldn't be too hard for the GBC.

mz

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Re: Screenshots
« Reply #793 on: August 01, 2014, 11:15:13 pm »
VWF would be great indeed, but this game also runs on the regular GB:



I don't know much about the GB, though. Do you know if it's possible to add a VWF or if any other game already has this? I can only recall the French translation of Star Ocean for the GBC with a VWF, I believe.
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Pennywise

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Re: Screenshots
« Reply #794 on: August 02, 2014, 02:42:38 pm »
Ryusui's done a few VWF's for the GBC. The GB's more or less the same system, so that shouldn't matter. I have yet to code one for the system, but I don't think a VWF for the GB/GBC is not that difficult depending on the game. I don't think that includes Star Ocean though. Tri-Ace is evil.

Gemini

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Re: Screenshots
« Reply #795 on: August 02, 2014, 02:56:21 pm »
Blue Sphere is actually a lot easier to manage than most people would believe.
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BlackDog61

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Re: Screenshots
« Reply #796 on: August 03, 2014, 12:32:24 pm »
How do you guys feel about this, for Super Robot Wars A Portable (PSP)?



http://www.tiikoni.com/tis/view/?id=f3d7b16
« Last Edit: August 04, 2014, 06:41:23 am by BlackDog61 »

Dashman

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Re: Screenshots
« Reply #797 on: August 03, 2014, 03:49:58 pm »
Do you think you can add the shadow effect to the logo?



(notice how the Chinese didn't get rid of the gray stuff in the background)

Other than that, it's as good as it can get :thumbsup:

Hiei-

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Re: Screenshots
« Reply #798 on: August 03, 2014, 05:30:21 pm »
French translation of Star Ocean on GBC don't use a VWF. The guy just made a graphical DTE/MTE like he always do for the japanese games he translate (he did the same for Surging Aura on Genesis, for example).

So, the 8x8 japanese characters of the game became 4x8 latin characters, which let him put two letters for one japanese character.

BlackDog61

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Re: Screenshots
« Reply #799 on: August 04, 2014, 01:42:45 pm »
Do you think you can add the shadow effect to the logo?

Right - I forgot about that. It got lost in various attempts... Here you go!
http://www.tiikoni.com/tis/view/?id=cc1bb73


I'm not sure how far down it should sit? Just a bit further might be good to "better show" that the "portable" logo is to the front (in 3D)?
I didn't bother to increase the size of the image, as that would bring a lot of complication it its reinsertion...

Thanks for the feedback!  ;D