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Author Topic: Screenshots  (Read 1103380 times)

Garoth Moulinoski

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Re: Screenshots
« Reply #280 on: September 29, 2012, 11:52:47 pm »
Ah, you're right! It's just really hard to tell when they're not lit up, because of the shading. God, that's weird.

Sorry. XD

~DS

To be fair, it also took me a couple of glances to see the "D" in them. It still looks an awful lot like b's... :(



I'm stoked. Script's been inserted and now it's going to be a very long process of internal testing and refinement.

What is that? Looks cool!
Who will quote me next?
Disclaimer: If it sounds wrong, I may have been posting while asleep.

KingMike

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Re: Screenshots
« Reply #281 on: September 30, 2012, 02:10:37 am »
Metal Slader Glory, a text adventure (and the largest licensed FC/NES game at 512KB PRG-ROM and 512KB CHR-ROM), though it was also remade as the final licensed SFC game.
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Murugo

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Re: Screenshots
« Reply #282 on: September 30, 2012, 06:48:59 pm »
Made a Jeopardy! NES hack for a video game broadcaster over the summer. Most of the answers are inside jokes about the show and his followers, as well as other casters on the site. I think he enjoyed it.




DarknessSavior

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Re: Screenshots
« Reply #283 on: September 30, 2012, 09:10:58 pm »
Certainly looks fun. You should release it!

~DS
Red Comet: :'( Poor DS. Nobody loves him like RC does. :'(
Sliver-X: LET ME INFRINGE UPON IT WITH MY MOUTH
DSRH - Currently working on: Demon's Blazon, Romancing SaGa, FFIV EasyType.
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Pennywise

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Re: Screenshots
« Reply #284 on: October 01, 2012, 05:07:23 pm »


Hacked the game to display one line at a time when it was originally doing two for the dakuten row. I also had to omit the text that specifies directly who's speaking, in this case, D'ouevre:. Since it was pretty obvious already, nothing is lost.

DSwizzy145

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Re: Screenshots
« Reply #285 on: October 02, 2012, 11:52:13 am »
Are you translating this game?! :-D nice! And i was curious for a translation too :)

Carnivol

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Re: Screenshots
« Reply #286 on: October 02, 2012, 12:54:10 pm »


Woah! That and its SNES remake has always been on my now relatively short list of retro games I'd love to play through (in English).

Pennywise

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Re: Screenshots
« Reply #287 on: October 04, 2012, 04:23:38 pm »


I see your 8 character limit and I raise you 18.

darkanx

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Re: Screenshots
« Reply #288 on: October 04, 2012, 07:50:25 pm »
Made a Jeopardy! NES hack for a video game broadcaster over the summer. Most of the answers are inside jokes about the show and his followers, as well as other casters on the site. I think he enjoyed it.





This looks like awesome fun. You should totally tweak it to be less inside-jokey and release a patch!

KingMike

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Re: Screenshots
« Reply #289 on: October 04, 2012, 08:08:39 pm »


I see your 8 character limit and I raise you 18.
Isn't that 17? (GB screen width is 20 tiles, so 18 tiles would be the entire width of the window minus borders)
Would it work to overlap the stat window in the bottom right over the menu in the bottom left (or reverse). Could get that important one extra tile to fully spell Agility and Defense (and maybe change Strength to Power).
"My watch says 30 chickens" Google, 2018

Pennywise

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Re: Screenshots
« Reply #290 on: October 04, 2012, 09:43:22 pm »
My bad, 17, but I forgot that I have to account for the equip icon, so it's 16.

I'm going to shrink the box to the left of the stats to fit in the aforementioned full stat names. I'll either squishy Strength for that extra letter or do Power like you said.

DSwizzy145

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Re: Screenshots
« Reply #291 on: October 05, 2012, 12:29:36 am »

KingMike

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Re: Screenshots
« Reply #292 on: October 05, 2012, 12:49:50 am »
Glory of Heracles: The Snap Story

Is this an expansion of the current translation?
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Gideon Zhi

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Re: Screenshots
« Reply #293 on: October 06, 2012, 06:50:16 pm »


Notable patches in play here are RPG-Styled HP and MP Counter v1.1, SRAM Expand, LR Powerup and 6-digit Coin Counter. I've customized LR Powerup and RPG HP some so they play nice together, and so RPG HP plays nice with SRAM Expand. I've gutted a bunch of features out of RPG HP that I don't need (MP, and everything surrounding death, since if I continue this hack Mario will only have one life) and LR Powerup now cycles only through powerups that the player has specifically acquired via custom sprites. In particular, the feather in that screenshot enables Cape as an ability; after collecting the feather, the player will be able to cycle from Super Mario to Cape Mario and back by hitting L or R. Fire Mario and Mini Mario are similarly unlockable, though their sprites aren't quite right yet. RPG HP needs a little further customization as I'm only planning on letting Mario get two digits worth of HP.

Rhys

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Re: Screenshots
« Reply #294 on: October 07, 2012, 03:47:55 pm »
wow that sounds badass :o how long have you been working on it?

DarknessSavior

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Re: Screenshots
« Reply #295 on: October 07, 2012, 04:30:03 pm »


Srsly. This needs to happen.

~DS
Red Comet: :'( Poor DS. Nobody loves him like RC does. :'(
Sliver-X: LET ME INFRINGE UPON IT WITH MY MOUTH
DSRH - Currently working on: Demon's Blazon, Romancing SaGa, FFIV EasyType.
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Gideon Zhi

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Re: Screenshots
« Reply #296 on: October 07, 2012, 06:55:14 pm »
wow that sounds badass :o how long have you been working on it?

I started on Friday night! That screenshot showcases roughly five combined hours of hacking. I'd probably spent about twice that getting that far, but that includes hacking in new music (which, yes, works on both bsnes and real hardware - I've witnessed it on both) and a failed attempt at putting Tap-Tap The Red Nose into the area underneath Yoshi's Island 1.

I now have map names displaying. They default to "Map XXX" where XXX is the 3-digit hex number of the current map. I've also hacked HP down to two digits, and I've moved the coin counter up. The second line of the status bar is going to be reserved for indications of what you've collected so far.

The end goal of this is to turn the game into one large contiguous level, Metroid-style. Mario's HP will be expandable via one-time pickups, he'll have unlockable abilities (currently at least planning Ground Pound, Wall Jump, Triple Jump and maybe a sliding attack; normal spin jump will be locked at start as well), and he'll be able to collect healing items either by purchasing them or by picking them up when randomly dropped by enemies. I'd like to add new powerup abilities too (hammer suit, frog suit, tanuki suit and maybe boomerang suit, each with world-expanding powers) but I don't know how easy that will be. Similarly, I'd like to add new enemies, including bosses, which I know has been done before but seems to have a bit of a learning curve to it.

optomon

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Re: Screenshots
« Reply #297 on: October 11, 2012, 11:42:59 pm »


The first two bosses in Pyron, not yet coded. The one on the left is the much more innocuous looking, and two dimensional. I don't know if I should go back and "shine" up some of the sprites in the game, but there is only so much time in the world.

Revenant

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Re: Screenshots
« Reply #298 on: October 13, 2012, 12:24:35 am »
babbys first translation project



Stumbled upon a pretty fun BS-X game, got bored, hacked up a new text routine and dumped the (short) script for absolutely no reason. Dunno if I'll do anything with it (unless I find someone willing to translate and spice up about 9kb of somewhat terse dialogue), but hey, sometimes boredom can be fun.

Gideon Zhi

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Re: Screenshots
« Reply #299 on: October 13, 2012, 12:27:25 am »
Oooh, I recognize that game. Very nice work with the text!