- Boredom. I've got two sets of graphics for Tia in the game. She can use knives and such, so why the hell would she still have whip graphics with a knife? (It's just a sword graphic swap but I've created a few custom sprites for a whole new slash animation that's completely different from her whip one.)
I've already got a table in the works that splits all 7 PC's graphics up so they can load their own set of graphics depending on the weapon they have on. I just need to create another check for each character to see if they have a Sword/Axe/Whip/Bow/Spear/Rod/Tools.
Obviously not everyone can use every weapon, but it'd be a global check routine none-the-less.
Also, fun stuff, with this code I have at the moment, simple enough to add WAYYY more than 7 PCs into the game.
Edit: An interesting note. Each PC's name can be as long as they want to be. The game automatically expands text box size depending how long their PC name is. Being that's the case, I may see if I can make each PC's name be at least 6 characters long normally (Maybe 7 if I can push it. Though that requires some major re-arrangement in the battle screen.)