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Started by Gemini, September 04, 2011, 09:02:29 PM

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paul_met

PoPoRoGue [PSX] - Widescreen (16:10). In progress yet.


Meduza Team

RadioTails



I'll go into more detail when I create a Puyo Puyo (Mega Drive) translation topic, but I recently figured out the compression, so we can edit the graphics.

I've also successfully modified the text routine to display the 8x16 font (it's from Kirby's Avalanche). The only thing to fix is the automatic start text on next line. Time to do some more tracing.
Avatar by LazyNinjartist

yugisokubodai

Recently working on Srw4 after a long sleep.


Gideon Zhi

Looks nice! I still haven't quite figured out what I'm doing with the Grand General of Darkness myself. Where possible I'm trying not to expand things; there are just too many interfaces where expansion might not actually be practical, like the below or the deployment screen (which I haven't gotten to yet.)

tc

Quote from: RadioShadow on July 13, 2019, 10:48:45 AM


I'll go into more detail when I create a Puyo Puyo (Mega Drive) translation topic, but I recently figured out the compression, so we can edit the graphics.

I've also successfully modified the text routine to display the 8x16 font (it's from Kirby's Avalanche). The only thing to fix is the automatic start text on next line. Time to do some more tracing.

Cool! Waited a long time for this game to be treated with love.

RadioTails

Since I need to get a Puyo Puyo 1 script extracted, I thought I better make a tool. It currently displays "Stage 1" text:



Because this game likes to be awkward, a different font table is used for each scenarios. So not only do I have to find the text locations (easy enough to do), I have to find each font table and identify the required characters. So that's going to be fun. :-\
Avatar by LazyNinjartist

NesDraug

So I'm revisiting my hack of Super Mario Bros. Two Player Hack.  This is the new version of Batman Bros. Co-Op.
Robin has been kidnapped and in order to save him old Bruce Wayne has cloned himself to face the dangers of Gotham City. Simultaneous two player action... with two Batmen!

✍️ Blog: https://www.tumblr.com/blog/nesdraug

💀 Join my crypt on discord:
https://discord.gg/Eb4HTSNzeg

Googie



This is the result when I get bored and have nothing to do...

cralso

Quote from: Googie on August 21, 2019, 08:03:24 PM


This is the result when I get bored and have nothing to do...
Looks cool :)

Googie

Thanks bro, here's a sneak peek of the sequel...



Sometimes I go way ahead of myself. :D

RadioTails

The Puyo Puyo (Mega Drive) - Script Dumper is coming along nicely.
The left textbox shows the instructions that are used, while the right textbox just shows the text.
I figured out what one of the bytes was during when the a frame is set up. It's used to tell the game who is talking, and the length of the frame. So with this in mind, the script shows who is talking, but starts the text on the next line when it reaches the end of the frame.

Avatar by LazyNinjartist

Widget33

Regards, Widget33 Application

sics

 Hack de Final Fight 3 - Deluxe (NES), although I understood how to handle the graphics I could not figure out how the distribution of pallets are handled, I would have liked to use a separate palette of text, highlights too white :-\

Linktree  | Better a small finished project than a thousand giant ideas stuck in your system.

Googie

Here's a couple of screens of Bomberman hacks I'm working on...





I should have 'em done by the weekend. :D

sics

#1734
Quote from: Googie on September 19, 2019, 08:23:00 PM
Here's a couple of screens of Bomberman hacks I'm working on...

Great job!!! :thumbsup:

Perhaps these addresses could be of interest:
1196 Distribution of palettes enemies.
19a4 Palettes distribution scenarios.
19D6 Sprites objects.

And this program that facilitates much customizing the title screen of Bomberman:

Click to zoom
Linktree  | Better a small finished project than a thousand giant ideas stuck in your system.

azoreseuropa

Quote from: RadioShadow on September 07, 2019, 10:37:27 AM
The Puyo Puyo (Mega Drive) - Script Dumper is coming along nicely.
The left textbox shows the instructions that are used, while the right textbox just shows the text.
I figured out what one of the bytes was during when the a frame is set up. It's used to tell the game who is talking, and the length of the frame. So with this in mind, the script shows who is talking, but starts the text on the next line when it reaches the end of the frame.



What kind script dumper do you use ?

julayla

Quote from: azoreseuropa on September 27, 2019, 04:36:03 AM
What kind script dumper do you use ?

Awesome look at that script dumper. Me, I'm still trying out the older script dumpers for some of the older untranslated games

sics

The final zone has finally been remapped :laugh:
Linktree  | Better a small finished project than a thousand giant ideas stuck in your system.

MathUser2929

You are fixing Sonic 1 NES now?

I made one of the hacks that improve it but wished I could have done more. I hope you hack turns out good.

SuperStarFox

Oh My Gosh... Sics, Is This Real? Please Tell Me That This Isn't A Joke, Please Tell Me That This Is Totally Real Right Now! Also, How's The Progress On Sonic The Hedgehog For The NES?  :o :) :thumbsup: