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Started by Gemini, September 04, 2011, 09:02:29 PM

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DarknessSavior

Huh. And a quick check of the Japanese wikipedia does indeed show that the Japanese term for "elementals" (Undine, Gnome, Salamander, etc) is 精霊.

So why not just call them "Elementals"?

~DS
Red Comet: :'( Poor DS. Nobody loves him like RC does. :'(
Sliver-X: LET ME INFRINGE UPON IT WITH MY MOUTH
DSRH - Currently working on: Demon's Blazon, Romancing SaGa, FFIV EasyType.
http://www.youtube.com/user/DarknessSavior

Kiyoshi Aman

Geode. :V

I'd prefer Fae (or Faerie) to 'Fey', honestly; it looks more mystical and about 99% of the time I see 'fey' in a novel it's used in the dead/dying/doomed sense, rather than magical/otherworldy (despite Wiktionary's protestations to the contrary).

As for 'Flight'... 'Aevis', maybe? (a la several Final Fantasy monsters, such as Jura Aevis.)

Ryusui

Bit close to Avian (霊鳥), methinks.

Anyways.



I haven't added any anti-aliasing to it, but I think it looks...pretty good. ^_^;
In the event of a firestorm, the salad bar will remain open.

BRPXQZME

Quote from: Kiyoshi Aman on April 10, 2012, 08:27:02 PM
I'd prefer Fae (or Faerie) to 'Fey', honestly; it looks more mystical and about 99% of the time I see 'fey' in a novel it's used in the dead/dying/doomed sense, rather than magical/otherworldy (despite Wiktionary's protestations to the contrary).
Quotefey, fay
Fey derives from the Old English fæge ("doomed to die") and carries the related sense "in an unusually excited state (like one about to die)." By an extension, the word came to mean "whimsical, otherworldly, eccentric," perhaps from confusion with fay (= a fairy or elf). This shift in meaning was noticed as early as 1950. Today the word's original meaning is all but forgotten—e.g.: "An upsurge of book sales in cyberspace could have dramatic effects on the fortunes of the already fey and contradictory world of book publishing." (Washington Post, Aug. 4, 1997.).
(Oxford American Writer's Thesaurus, 2nd edition. © 2008 by Oxford University Press, Inc.)

Which means you've seen it used in the old-fashioned, etymologically correct sense far more often than I have, but I feel safe and comfortable in my deepest, darkest, most dogmatic and orthodoxy-loving moments to know that some editor out there is probably enforcing it as a rule....
we are in a horrible and deadly danger

cj iwakura

Quote from: Gideon Zhi on April 10, 2012, 11:36:40 AM
妖鳥 - CONTESTED
JP:    Yocho
ATLUS: Flight

妖精 - CONTESTED
JP:    Yosei
ATLUS: Fairy
IK:    Fey

竜王 - CONTESTED
JP:    Ryuo
ATLUS: Snake
IK:    Dragon

邪竜 - CONTESTED
JP:    Jaryu
ATLUS: Drake
IK:    Wyrm

And I have access to the tilemap, so basically unlimited space.

If you want to go the Celtic route, isn't it 'Fae'?

And I like the look of Wyrm a lot more than Drake. The rest, I'm fine with whatever.


Also, I never liked Atlus USA's SMT logo for Strange Journey. It was way too glaring.

Nocturne's was the best example, I think.



Nice and leveled out.


So I like the example, but it could be balanced out a bit more? Could be too hard to read though.

蒼く咲く華 日は灯り 天に流れる | Kill The Past

Professor Neo

I have been long gone from this board since I was working on a SMB1 hack. But now I'm back with something pleasing to the eye. Here is a new and improved version of the Koopalings made specifically for SMB1. I also did Bowser and Bowser Jr. The sprites on the right are Lakitu replacements -- they all ride in a clown car. I will show off tests later.



Keep in mind that:

Larry, Wendy, and Iggy appear proportionally larger than the heavyweight Koopalings [Morton, Roy, and Ludwig] due to SMB1 Bowser's tile orientation. Plus, it was the only accurate way to draw Larry's and Iggy's hair and Wendy's bow.

Lemmy's unique pose is due to his size and SMB1 Bowser's tile orientation.

Ludwig's hair appears flat due to, yet again, the tile orientation.

justin3009

Hope Ryusui doesn't mind.



This is beyond tedious to work with.  Most, if not all, values up to 18 are used by PC's and their Shaman forms.  Plus Ryu's mother.  So I had to bump the PC data to empty space to allow for more values.  Doing so, Child Ryu is no value 19 instead of 09.  Spell values have been bumped up +40 bytes so there's room for 10 characters now and each character has their own spells.  I had to bump Child Ryu's data to 19 so Patty's data could be 09 so her spells could be loaded right away after Deis's instead of trying to load some crazy ass RAM area.

There's a few bugs though as of now.  For one, her portrait I am having issues actually getting to work.  Right now I hijacked the routine that checks if your Child Ryu and have it load hers instead.  But doing so, Ryu and Patty's portraits get over written with either full Ryu or full Patty.  I haven't been able to figure out a way to expand the portraits to load more if that's even possible.  Her battle sprites are Child Ryu's obviously as she replaced his area, so she needs new ones.  Child Ryu's battle sprites have not been loaded correctly so the game is unplayable past the introduction until I fix it.

Otherwise, it's pretty much bug free adding another PC.  Though there's a few other bugs in the game due to my code being added.  But overall, not too bad.
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

Rudy

Quote from: justin3009 on April 17, 2012, 02:46:01 PM

This is beyond tedious to work with.  Most, if not all, values up to 18 are used by PC's and their Shaman forms.  Plus Ryu's mother.  So I had to bump the PC data to empty space to allow for more values.  Doing so, Child Ryu is no value 19 instead of 09.  Spell values have been bumped up +40 bytes so there's room for 10 characters now and each character has their own spells.  I had to bump Child Ryu's data to 19 so Patty's data could be 09 so her spells could be loaded right away after Deis's instead of trying to load some crazy ass RAM area.

There's a few bugs though as of now.  For one, her portrait I am having issues actually getting to work.  Right now I hijacked the routine that checks if your Child Ryu and have it load hers instead.  But doing so, Ryu and Patty's portraits get over written with either full Ryu or full Patty.  I haven't been able to figure out a way to expand the portraits to load more if that's even possible.  Her battle sprites are Child Ryu's obviously as she replaced his area, so she needs new ones.  Child Ryu's battle sprites have not been loaded correctly so the game is unplayable past the introduction until I fix it.

Otherwise, it's pretty much bug free adding another PC.  Though there's a few other bugs in the game due to my code being added.  But overall, not too bad.
Wow! Looks great :)

Garoth Moulinoski

Quote from: Ryusui on April 10, 2012, 08:47:24 PM
Bit close to Avian (霊鳥), methinks.

Anyways.



I haven't added any anti-aliasing to it, but I think it looks...pretty good. ^_^;

Not bad.

For the GBA version of SMT?
Who will quote me next?
Disclaimer: If it sounds wrong, I may have been posting while asleep.

Lilinda

Uh... read the last page dude!
Retired moderator/staff member as of July 14th 2016

Garoth Moulinoski

Ah... Sorry about that... SMT if...

Maybe I was so caught up in "I'd like to play the GBA SMT" mode that I was make-believing things...

Thanks for not being insulting though, I.S.T. :3 A lot of people tend to forget that everyone makes mistakes, so it's nice to find someone who's willing to forgive.
Who will quote me next?
Disclaimer: If it sounds wrong, I may have been posting while asleep.

Gemini

Working on an improved build of Translhextion with fixed search functions and native unicode support:


Here's the fixed "0 byte search string" bug.


Wide character support.

There's still a ton more bugs to solve and functions to be reimplemented, but so far all's good.

Higgs

^ Sweet! I like that hex editor =)
-higgs

justin3009

Oh my god thank you Gemini.  That's going to be a GODSEND <3
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

Lilinda

Nice job, Gemini. I've been wondering what you're up to!
Retired moderator/staff member as of July 14th 2016

Gemini

With my computer being permanently dead, I can't do much more than that. :/ Until I get a new one, that is.

By the way, the Translhextion code is a gigantic mess. <.< There's headers with functions instead of prototypes, global variables where they should be local or embedded right into a class (i.e. table support, no wonder you could open only one), strings scattered all over the place (I'm still moving them to a String Table), and fixing unicode issues seems almost like a neverending task. Even getting it to compile under anything that wasn't Visual Studio 6 has been quite the ordeal.

DaMarsMan

This was actually my favorite hex editor from when I started hacking. Lack of unicode and other features made me stop using it. I wish somebody would just recode the whole damn thing!

BRPXQZME

Sounds like someone is knee-deep in the hair-pulling process :P
we are in a horrible and deadly danger

Gemini

For those interested, here is where I'm publically storing all the stuff as a SVN project.

creeperton

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