11 March 2016 - Forum Rules
Started by Gemini, September 04, 2011, 09:02:29 PM
Quote from: tc on January 11, 2018, 07:26:18 PMPretty cool. I'll have to Google Yumimi Mix to see what it's about.Gives me some future hope for the similar looking (and personally more appealing) Urusei Yatsura My Dear Friends.Not that I've yet seen a game that "fully utilizes" Sega CD get a complete English fan translation. Those Phantasy Star text adventures have non-CD versions.
Quote from: paul_met on February 07, 2018, 02:40:29 PMSome progress in true widescreen for Castlevania: SotN (PS1). But there are still bugs.
Quote from: GHANMI on February 11, 2018, 10:41:45 PMDo you have any plans to port your fixes (widescreen, white loading rooms in map, restored passage linked to the Saturn levels) to the Japanese PS1 version that was fantranslated in English by Gemini, considering that version has a lot of stuff that was deleted in the English version (audio, items, etc)?
Quote from: paul_met on August 22, 2017, 11:37:51 AMSorry, but no. I do not like the Japanese version of the game.
Quote from: Shiny Ninetales on February 19, 2018, 06:19:41 AM Some pics of a level from my Yoshi's Island hack. I tried to do a DKCR-like palette, what do you think guys?
Quote from: Granville on February 21, 2018, 06:01:54 AM1- You might consider adding back in the red colors on Yoshi and Mario. Yoshi's spines, saddle and shoes. Along with Mario's hat. Donkey and Diddy still had their red clothing highlighted during these levels, in spite of everything else being blacked out.
Quote from: Granville on February 21, 2018, 06:01:54 AM2- You might consider swapping the palette of the waterfalls to an orange hue instead of the blue. Reflecting the colors of the sunset.
Quote from: Granville on February 21, 2018, 06:01:54 AM3- This is an extreme suggestion that some may not like, only if you REALLY want to clone the DKCR silhouette aesthetic. You could reduce the colors on the rocks and plants in the background layer. Most of the background objects in DKCR's sunset levels have all detail removed and are only a single color. Except for the sky and the water backgrounds. It's kind of reminiscent of Another World's visuals. If you do decide to do this, don't reduce the amount of colors on the sky or waterfalls. They look great with the extra colors.
Quote from: Granville on February 22, 2018, 08:35:16 PMIs the inability to have the sun and waterfall onscreen at the same time related to the sun's heat wave and palette swapping effects? If so, is it possible to disable these effects and just have the sun onscreen as a static object?
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