11 March 2016 - Forum Rules
Started by Gemini, September 04, 2011, 09:02:29 PM
Quote from: Revenant on May 06, 2017, 11:25:38 PMA totally "invisible" hack, but hopefully the title bar says it all...
Quote from: Revenant on May 08, 2017, 12:10:32 AMYep. The idea was to use MMC5's larger ROM capacity to support ROM expansion in my editor, since managing free space is kind of a hassle otherwise. (The MMC5 version in that screenshot is using the full 1MB of PRG ROM)I need to fix up the timing of screen splits a bit, but otherwise the conversion is working pretty well.(FCEUX 2.2.2 also had a bug that was causing nametable corruption to occur only in the MMC5 version, which I spent hours trying to track down before I realized it wasn't my problem. Keep your emulators up to date, people!)
Quote from: Gideon Zhi on May 11, 2017, 03:26:33 PM These two screens were a real bear to get working correctly together. The routines that tile the window backdrops, character portraits, and other BG1 (usually BG1, sometimes BG2) elements are the same routines that tile the text onto BG3 (usually BG3, sometimes also BG2). I'm using DTE to compress the text, and the game was treating the lower third of that combat dialog window, most of the "dead pilot static" portrait, and the high-score medal on the Herald status subscreens as DTE-encoded text, which caused things to blow up. Whee. I've fixed that, but finding the exact right combinations of checks to get everything working in concert was a massive headache.
Quote from: gadesx on May 20, 2017, 03:21:23 PMPD: Someone after see that texture doesn't have the tempation of leave that girl naked?
Quote from: Mugi on May 20, 2017, 03:45:53 PMthe patch will be a translation, and will include options to add things like the retro soundtrack. the edited graphics are simply the same old with an improved quality. a mod changes something to something else, what im doing is simply undoing damages caused by bad conversions of the original assets, such as extensive dithering, and unfairly low color counts.
Quote from: saito on May 21, 2017, 12:23:48 PMTought you dropped the project because of what you post at your site. Good to see that you want to continue.
Quote from: Midna on May 24, 2017, 08:16:15 PMI thought the gradient effect looks neat and helps to separate it from the other SNES Final Fantasies with their solid blue windows, but what do I know?
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