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Author Topic: Screenshots  (Read 1096079 times)

Googie

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Re: Screenshots
« Reply #140 on: April 08, 2012, 11:47:50 pm »


Legato came out with an editor for Moai Kun, so now I can go all out on my hack. This was originally was gonna be a small graphics hack. I still have to edit the title screen and such but it'll happen...  :D 

Gideon Zhi

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Re: Screenshots
« Reply #141 on: April 08, 2012, 11:48:23 pm »
It's not your fault; it's because of plasma.

Seriously though, this has been in progress in some fashion or other since '08, and Ian and I both put in extra hours over the last several months trying to get something playable for yesterday's demo. You should ask Kurt about it; he was there!

cj iwakura

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Re: Screenshots
« Reply #142 on: April 09, 2012, 12:33:59 am »
I'm disappointed he didn't inform me. :( But I knew he went, yeah. Wish I had if I'd known If was gonna be on display... I thought rumor was the game was too hard to do or something?

I wonder if my ongoing progress will be compatible with the patch...

Stupid mine.

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Ryusui

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Re: Screenshots
« Reply #143 on: April 09, 2012, 04:47:19 am »
It's not your fault; it's because of plasma.

Seriously though, this has been in progress in some fashion or other since '08, and Ian and I both put in extra hours over the last several months trying to get something playable for yesterday's demo. You should ask Kurt about it; he was there!

Rock on, man. Might I ask: do you plan on matching up with Atlus' nomenclature for everything, or doing your own thing? Also, would you be averse to the idea of using something more like the Strange Journey logo in the top-left corner? I admit it's not ideal, but it might look just a bit better than having the text trail off past the right-hand side of the Japanese logo...

...Yes, I could help with both. :3
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cj iwakura

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Re: Screenshots
« Reply #144 on: April 09, 2012, 07:29:06 pm »






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Re: Screenshots
« Reply #145 on: April 09, 2012, 08:19:33 pm »
Here are some screenshots of the main project I demoed at PAX East.  It's been about 2 years since our last front-page update here... the script's nearly complete and we recently picked up an impressively industrious technical team member so things are looking up.


Snatcher

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Re: Screenshots
« Reply #146 on: April 09, 2012, 09:13:27 pm »

No Introduction Necessary:


I just wet myself!  :D

Looking forward to playing this. :thumbsup:
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cj iwakura

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Re: Screenshots
« Reply #147 on: April 09, 2012, 11:50:50 pm »
Here are some screenshots of the main project I demoed at PAX East.  It's been about 2 years since our last front-page update here... the script's nearly complete and we recently picked up an impressively industrious technical team member so things are looking up.



If you don't mind some critique, that font seems a bit too narrow.

(What is that?)

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Gideon Zhi

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Re: Screenshots
« Reply #148 on: April 10, 2012, 01:16:18 am »
It's Suikogaiden Vol.1.

Quote
Rock on, man. Might I ask: do you plan on matching up with Atlus' nomenclature for everything, or doing your own thing? Also, would you be averse to the idea of using something more like the Strange Journey logo in the top-left corner? I admit it's not ideal, but it might look just a bit better than having the text trail off past the right-hand side of the Japanese logo...

...Yes, I could help with both. :3

Already matched nomenclature for all but four of the demon races, all of which are categorically better (and at least one of which has been actively pitched as a potential sub-in to Atlus USA.) Wouldn't say no to seeing a logo mockup though.

Quote
I thought rumor was the game was too hard to do or something?

I wonder if my ongoing progress will be compatible with the patch...

The main issue was main dialog font compression, and having it accessed in such a way that individual characters get decompressed instead of whole chunks of font. Neil_ helped out with that, and the issue has been solved for about a year. Otherwise, it's the same engine as SMT2 was, and my old code is basically drag-and-drop.

Your saves should be compatible, though your character names might end up as the SNES equivalent of mojibake. You can fix that by hex editing a savestate, though.

Ryusui

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Re: Screenshots
« Reply #149 on: April 10, 2012, 05:07:30 am »
Already matched nomenclature for all but four of the demon races, all of which are categorically better (and at least one of which has been actively pitched as a potential sub-in to Atlus USA.) Wouldn't say no to seeing a logo mockup though.

Sweet; which four?

BTW, what exactly are the dimensions I'd have to work with, just so I know?
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Niahak

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Re: Screenshots
« Reply #150 on: April 10, 2012, 08:12:40 am »
If you don't mind some critique, that font seems a bit too narrow.

Yeah, I agree.  There was some debate over fonts internal to the project team, so I'll have to see if we landed on this one or if that's still being discussed.

Gideon Zhi

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Re: Screenshots
« Reply #151 on: April 10, 2012, 11:36:40 am »
Sweet; which four?

BTW, what exactly are the dimensions I'd have to work with, just so I know?

妖鳥 - CONTESTED
JP:    Yocho
ATLUS: Flight

妖精 - CONTESTED
JP:    Yosei
ATLUS: Fairy
IK:    Fey

竜王 - CONTESTED
JP:    Ryuo
ATLUS: Snake
IK:    Dragon

邪竜 - CONTESTED
JP:    Jaryu
ATLUS: Drake
IK:    Wyrm

And I have access to the tilemap, so basically unlimited space.

Gemini

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Re: Screenshots
« Reply #152 on: April 10, 2012, 12:01:24 pm »
If you don't mind some critique, that font seems a bit too narrow.
It looks narrow because the game uses high h-resolution (I think it's 512x240 or 640x240, IIRC) and the screens aren't resized in the best manner. It should look a lot better on a tv.
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DarknessSavior

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Re: Screenshots
« Reply #153 on: April 10, 2012, 12:44:06 pm »
妖鳥 - Evil/Demonic Bird
妖精 - This is most commonly translated as "Fairy", so I'd say that Atlus got this one right.
竜王 - This is "Dragon King/Lord".
邪竜 - Evil/Wicked Dragon.

I'd have to see some examples of what demons are from these categories, though.

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Gideon Zhi

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Re: Screenshots
« Reply #154 on: April 10, 2012, 01:24:02 pm »
妖精 - This is most commonly translated as "Fairy", so I'd say that Atlus got this one right.

I'd have to see some examples of what demons are from these categories, though.

~DS

This is actually the one I'm most strongly in favor of. A fair few of the accompanying demons, especially the high-level ones, have a heavy celtic bent to them - names like Tam Lin, Cuchulainn, Titania and Oberon, trolls, dryads, banshees, pixies... There are a few that don't quite fit, but by and large the fey moniker fits much more snugly than the fairy moniker. It's much more descriptive too.

DarknessSavior

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Re: Screenshots
« Reply #155 on: April 10, 2012, 02:06:06 pm »
Yeah, I'd probably go with "Fey" for that one then. I had no idea there were banshees and trolls and stuff in there.

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Ryusui

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Re: Screenshots
« Reply #156 on: April 10, 2012, 02:15:51 pm »
Huh. Funnily enough, "Wyrm" was what I was going to suggest for 邪竜 - though didn't SMT2 have a "Wyrm" demon?

And I definitely prefer "Dragon," though like "Wyrm," there's the risk of it being an actual demon name...but then, that same argument works against "Fairy." 妖鳥 will be a conundrum; "Flight" isn't ideal, but it's hard to think of something that encapsulates "mythical bird."

BTW, will 精霊 be "Element" or "Prime" (as per Strange Journey)?
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Gideon Zhi

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Re: Screenshots
« Reply #157 on: April 10, 2012, 02:20:50 pm »
Prime.

And I think Ian's suggestion for Yocho was "Feybird." Not sure why it didn't make it into that message.

DarknessSavior

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Re: Screenshots
« Reply #158 on: April 10, 2012, 04:17:24 pm »
Feybird sounds good.

Are 精霊 the magatama demons? Either way, that definitely says "Spirit", like a ghost. What kinda demons are in this category?

Does "Wyrm" often have some sort of...evil connotation to it? What about Wyvern?

~DS
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Ryusui

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Re: Screenshots
« Reply #159 on: April 10, 2012, 06:55:53 pm »
精霊 are the elemental demons: Erthys, Aeros, Flaemis, Aquans, etc. You're thinking of the 御霊 (Mitama), which are created from fusing Elements/Primes. (Boy, did I have a shock in Devil Survivor 2 when I discovered I couldn't fuse Mitamas until New Game +. ^_^;)

Anyway, I have two issues with Feybird: Atlus' species names are six letters or less, and they're a single, non-compound noun. Like I said, I'm all for changing it, but I suggest we change it to something that matches the existing naming pattern. (And yes,  I know "Element" is actually seven letters; I'm fairly sure the six-letter restriction is more a matter of screen space than data space.) I'm not trying to control the project or anything; I'm just throwing in my two cents.
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