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Started by Gemini, September 04, 2011, 09:02:29 PM

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paul_met

Feda remake! (Saturn) - increasing game resolution up to 352x240 (native 320x240).






Link:
[spoiler]http://www.emu-land.net/forum/index.php/topic,73826.msg1157450.html#msg1157450[/spoiler]
Meduza Team

mopoz

#1281
New map for SNES DooM  ;D

https://youtu.be/kYHbH_M7ycw


Skate-punk rulezzzz

Seeeeph

#1282
.


justin3009

#1284
- Just gonna leave this here!

The 'Yen' and 'Luck' are more than likely just placeholders at the moment.  Also, ignore the buggy status effects.  I'm awaiting what the actual translation for all that stuff is.

This game is currently being worked on by myself as the main coder and a group called 'Sea of Serenity' in efforts to retranslate this game.  Though, there are a few name changes that will bug some people, including myself, but hopefully nothing too dramatic.  (IE: Demande is Demand, Viluy is Vilyui).

Either way, I think to accommodate the situation depending on the crowd there's more than likely going to be two patches.  One with the names Sea of Serenity wants to use that's consistent with their projects and one for the names used in modern media.  In any scenario, there might be a 'third' patch to use the DiC/CWI names for attacks and such as well if needed.
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

SCD

Quote from: mopoz on August 19, 2016, 10:57:42 AM
New map for SNES DooM  ;D

https://youtu.be/kYHbH_M7ycw



Great job, it's cool to see someone hacking the Super NES version of Doom.

Seeeeph

#1286
.

Midna

Honestly, if you see yourself on some floating island in the middle of space with giant crystals, spikes, and evil mushrooms walking around everywhere, you're probably on several combinations of drugs already. What's one more layer?

salvadorc17


mopoz

Quote from: salvadorc17 on August 25, 2016, 04:19:04 PM
Wow, any tool for modding snes doom??
Hehe, I have an exclusive :P
Skate-punk rulezzzz

FCandChill

###
#1290
Comment removed because reasons...

mopoz

Quote from: FCandChill on August 27, 2016, 01:27:56 PM
Will you consider releasing it once the project is done..?
Yep, as soon as I develop tools to the end. Now about 75%
Skate-punk rulezzzz

FlamePurge

Quote from: justin3009 on August 19, 2016, 03:40:43 PM
- Just gonna leave this here!

The 'Yen' and 'Luck' are more than likely just placeholders at the moment.  Also, ignore the buggy status effects.  I'm awaiting what the actual translation for all that stuff is.

This game is currently being worked on by myself as the main coder and a group called 'Sea of Serenity' in efforts to retranslate this game.  Though, there are a few name changes that will bug some people, including myself, but hopefully nothing too dramatic.  (IE: Demande is Demand, Viluy is Vilyui).

Either way, I think to accommodate the situation depending on the crowd there's more than likely going to be two patches.  One with the names Sea of Serenity wants to use that's consistent with their projects and one for the names used in modern media.  In any scenario, there might be a 'third' patch to use the DiC/CWI names for attacks and such as well if needed.
I think I remember telling you that Sea of Serenity wanted to retranslate Another Story some time ago. Did you get in contact with them thanks to me?  :laugh:

Looks great so far, can't wait to see this game get the fresh translation is so very rightly deserves! No offense to BST, but their script was incomprehensible at times.

Hey, if you guys need any help with that "third" patch, if it's gonna exist, let me know. I know the DiC and Cloverway dubs pretty damn well and enjoy them to boot.
Check out and discuss my projects

Grimlock

DuckTales (NES) Level Design concept art :

I made this yesterday.  I was messing around with a few ideas I've had for a DuckTales hack I might do as a side project some time in the future.

This is just a Photoshop rendering for a "Spooky Forest" theme.  I'm going to do a Duckberg theme next but I might expand on this concept some more first.






FCandChill

###
#1294
 Comment removed because reasons...

Grimlock

Quote from: FCandChill on September 07, 2016, 11:45:23 PM
That screenshot is very nice looking ... does it adhear to the 256 tile limit..?

I did a quick test with NES Screen Tool out of curiosity since you asked.  I didn't bother with setting up the palettes (rendered incorrectly).  Also some of the tiles are out of alignment for palette placement but you get the idea.  It does meet the 256 limit as is but it isn't very efficient since it hasn't been optimized.  I would redraw the background tiles to be much more efficient if I were to actually move forward with a Ducktales graphics and level design hack.


snarfblam

Hot damn. This reminds me of that amazing looking CV2 hack that never saw the light of day.

Revenant

Very impressive, Grimlock! Looking forward to whatever else might come of that.

Thanatos-Zero

Quote from: snarfblam on September 08, 2016, 05:56:30 PM
Hot damn. This reminds me of that amazing looking CV2 hack that never saw the light of day.
Exactly my thoughts.

salvadorc17

Quote from: mopoz on August 27, 2016, 03:05:29 PM
Yep, as soon as I develop tools to the end. Now about 75%

Will also agree for this, doom is really cool, even for snes.