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Started by Gemini, September 04, 2011, 09:02:29 PM

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4ph

You make always of the excelent job Gideon!  ;)

justin3009

I absolutely LOVE that font and everything.  Just beautiful!
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

enigmaopoeia

Looks great, Gideon. I am a huge fan of this game and those screenshots are amazing.

magicalpatcher

I'm currently translating Magical Vacation since I really enjoyed the sequel, Magical Starsign.



So far, I've hacked the header text in the menu and got a vwf mostly working. The last couple characters from the previous dialogue box spill over into the next one though, as you can see in the third screen shot. Also, each line needs to be indented a couple pixels more to the right.

Any thoughts on how the menu headers look? I'm thinking of redoing them since they look pretty hard to read.

Zynk

^Nice looking game! Look forward in playing your translation of it.

About the headers, if its preexisting in the game, they are fine. But can also change it since its, yeah, not good to the eyes esp. for "bira" (is it the game's currency".

I found that the cat ppl are called "nyamnelt". I hope you keep it as it is.


Chpexo

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#1045
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Vanya

Quote from: magicalpatcher on October 25, 2015, 09:48:18 PM
I'm currently translating Magical Vacation since I really enjoyed the sequel, Magical Starsign.



So far, I've hacked the header text in the menu and got a vwf mostly working. The last couple characters from the previous dialogue box spill over into the next one though, as you can see in the third screen shot. Also, each line needs to be indented a couple pixels more to the right.

Any thoughts on how the menu headers look? I'm thinking of redoing them since they look pretty hard to read.

Awesome! I was hoping someone would pick this one up. :D

Sara-chan

Quote from: magicalpatcher on October 25, 2015, 09:48:18 PM
I'm currently translating Magical Vacation since I really enjoyed the sequel, Magical Starsign.



So far, I've hacked the header text in the menu and got a vwf mostly working. The last couple characters from the previous dialogue box spill over into the next one though, as you can see in the third screen shot. Also, each line needs to be indented a couple pixels more to the right.

Any thoughts on how the menu headers look? I'm thinking of redoing them since they look pretty hard to read.

I wonder if making the headers a little thicker would help. That would probably make them significantly easier to read. Good on you for doing this game! I've always been hoping someone would. Keep it up!
In a sky full of people, only some want to fly.
Isn't that crazy?

magicalpatcher

Quote from: Zynk Oxhyde on October 25, 2015, 10:08:49 PM
^Nice looking game! Look forward in playing your translation of it.

About the headers, if its preexisting in the game, they are fine. But can also change it since its, yeah, not good to the eyes esp. for "bira" (is it the game's currency".

I found that the cat ppl are called "nyamnelt". I hope you keep it as it is.

Thanks! The headers were Japanese in the original game, and were also pretty hard to read I think:

The cat people are actually called "Felin"s in official English localization of the sequel and I'm going to try to keep the translation as consistent with the sequel's as possible.

Quote from: Sara-chan on October 26, 2015, 01:45:46 PM
I wonder if making the headers a little thicker would help. That would probably make them significantly easier to read. Good on you for doing this game! I've always been hoping someone would. Keep it up!
The problem I'm facing is that the text can be at most 6 pixels tall before it spills into the box below, so I can't really increase the size of the headers.

VicVergil

I get you're probably working under a restriction of 8 pixels for height for that VWF, but the font is way too small.
Rather than this font (the same as the Final Fantasy VI's retranslation, is it?), the Link Awakening VWF edition's font, Square's GBA/DS fonts, or maybe even an elegant fixed width 8x8 font retooled for VWF would look so much better.

Gemini

You are the third person who tried hacking this game. If you want some suggestions:
  • Use a taller font for dialog, make it have access to all 11 pixels in height; it will improve the general look by a long shot.
  • Move avatar sprites slightly to the left for dialog boxes, so that they don't end up glued with text.

Menu headers should be fine the way you have them. Remember how big a GBA/DS screen is.
I am the lord, you all know my name, now. I got it all: cash, money, and fame.

paul_met

#1051
Removing the black borders + increasing game resolution up to 352x240 (Does not working on SSF yet):


Shining Force III (S1)

Meduza Team

magicalpatcher

Menu text for Magical Vacation. Decided to go with a fixed-width font for convenience and because I think it looks decent in the menu.

Normmatt

Quote from: magicalpatcher on November 23, 2015, 04:32:18 AM
Menu text for Magical Vacation. Decided to go with a fixed-width font for convenience and because I think it looks decent in the menu.


Looks good.

btw, are you part of the team that was working on this on github but made the repo private after a few days?

wyndcrosser

Quote from: paul_met on November 03, 2015, 04:17:46 AM
Removing the black borders + increasing game resolution up to 352x240 (Does not working on SSF yet):


Shining Force III (S1)



Nice work, remind me... is this a SSF only hack or for hardware as well? Thanks.

paul_met

#1055
Quote from: wyndcrosser on November 23, 2015, 03:40:37 PM
Nice work, remind me... is this a SSF only hack or for hardware as well? Thanks.
This hack works on the console too.


Norse by Norsewest (Lost Vikings 2) - resolution 352x240.
The characters panel had to move down due to the fact that under it was constantly flickering garbage. In SSF hack does not work, alas.
 
 
Meduza Team

Plint Michigan

#1056
Just a few screenshots of a Youkai-based Final Fantasy hack. Though I could use some help.

Sorry but you are not allowed to view spoiler contents.


Now here's what I need help with. Every time I exit a fight or the menus, THIS happens.



The screen flashes and the game locks up temporarily. I'm worried removing Garland and replacing him with "Grund the Ochu" might have messed something up. Is that the problem, or is there another way to fix this?

...Also, minor thing, but I can't get Grund in the center. How do I do it. ...If I can't it's no big deal.

paul_met

Wrestlemania: The Arcade Game - resolution 352x240 (native 320x224)


Meduza Team

Plint Michigan



Four more races for my Youkai inspired Final Fantasy hack. There are going to be twelve total. Feel free to give me sprite criticism.

Midna

I recognize the baku, kamaitachi, and tengu, but I'm not sure what "LUDO" is supposed to be (a hitotsume kouzo?).

The "LUDO" sprite doesn't really seem to match with the others style-wise.