11 March 2016 - Forum Rules
Started by Gemini, September 04, 2011, 09:02:29 PM
Quote from: Gemini on September 04, 2011, 09:02:29 PMImplemented the third VWF in a row:This one was using 16x16 4bpp blocks. I'm really starting to hate this game's code with a passion.
Quote from: Klonoa on September 02, 2011, 04:30:07 PM MMX Hack ^^ started it like a week ago almost done with the first level. Anyone have the palette data for the title screen?
Quote from: MathOnNapkins on September 26, 2011, 12:51:17 AMDabbling with a replacement font for Zelda ALTTP:
Quote from: Neil on September 26, 2011, 06:40:28 AMallow me to be the first to say.. yuck.
Quote from: MathOnNapkins on September 26, 2011, 09:34:07 AMSo did you have any constructive criticism tucked somewhere in that?
Quote from: sa♥tsu on September 27, 2011, 01:48:46 PMThe design looks pretty neat at first blush. However, while the individual letters look OK, when taken as a whole they don't seem to be designed consistently. Compare the B and D, which tilt clockwise, with the I and J, which tilt anticlockwise. There are some letters which don't appear tilted, like C and N. I think it'd be an improvement if this slight tilt was made somehow consistent. Also, I'd try and punch some holes in the interior shadows of that B if possible.
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