News:

11 March 2016 - Forum Rules

Main Menu

Screenshots

Started by Gemini, September 04, 2011, 09:02:29 PM

Previous topic - Next topic

Gemini

Implemented the third VWF in a row:

This one was using 16x16 4bpp blocks. I'm really starting to hate this game's code with a passion.
I am the lord, you all know my name, now. I got it all: cash, money, and fame.

Sawakita

Quote from: Gemini on September 04, 2011, 09:02:29 PM
Implemented the third VWF in a row:

This one was using 16x16 4bpp blocks. I'm really starting to hate this game's code with a passion.
Looks good, as usual! It's for PlayStation, right? But why did they used a 4BPP format for a shaded font? Is it really necessary?
(notice: I live in a 8 bit world)
I support GB hacking

Gemini

The 4 bit rendering code doesn't use any shades, it's just 2 colors: transparent and white. The 8 bit one, instead, uses a wide array of colors and can combine them with a colored shadow. Why they made it work like that is a mystery to me, but I'm guessing it's part of the issues they were having during the port from Saturn (which uses tiled BGs with different color configurations).

As for the save screen:


Now I can say it: this 4bit VWF madness is finally over.
I am the lord, you all know my name, now. I got it all: cash, money, and fame.

Lilinda

Quote from: Klonoa on September 02, 2011, 04:30:07 PM


MMX Hack ^^ started it like a week ago almost done with the first level.  :)

Anyone have the palette data for the title screen?

Nice.
Retired moderator/staff member as of July 14th 2016

Pennywise



Anyone feel like doing graphic designs? Got a boatload of graphics/sprites that need to be hacked and that'll probably take the longest to do.

Klonoa





Few more pics! didn't like the redness from the first level so recolored it.

Lilinda

Retired moderator/staff member as of July 14th 2016

reyvgm

I can do that sphere for you pennywise. However, the most difficult thing for me is finding a suitable font. If you find a font you like, I'll do it.

Klonoa


MathOnNapkins

Dabbling with a replacement font for Zelda ALTTP:


Neil

Quote from: MathOnNapkins on September 26, 2011, 12:51:17 AM
Dabbling with a replacement font for Zelda ALTTP:
allow me to be the first to say.. yuck. :)

MathOnNapkins

Quote from: Neil on September 26, 2011, 06:40:28 AM
allow me to be the first to say.. yuck. :)

So did you have any constructive criticism tucked somewhere in that?

Plint Michigan

Quote from: MathOnNapkins on September 26, 2011, 12:51:17 AM
Dabbling with a replacement font for Zelda ALTTP:



I think it's cool.

Neil

Quote from: MathOnNapkins on September 26, 2011, 09:34:07 AM
So did you have any constructive criticism tucked somewhere in that?

Perhaps if there were some context to the font it would make more sense. It looks out of character for the game as I know it is all.

DarknessSavior

I agree with the context bit. I think it looks neat, but I reserve my full opinion until you show actual in-game shots of it in work.

~DS
Red Comet: :'( Poor DS. Nobody loves him like RC does. :'(
Sliver-X: LET ME INFRINGE UPON IT WITH MY MOUTH
DSRH - Currently working on: Demon's Blazon, Romancing SaGa, FFIV EasyType.
http://www.youtube.com/user/DarknessSavior

sa♥tsu

Quote from: MathOnNapkins on September 26, 2011, 12:51:17 AM
Dabbling with a replacement font for Zelda ALTTP:



The design looks pretty neat at first blush. However, while the individual letters look OK, when taken as a whole they don't seem to be designed consistently. Compare the B and D, which tilt clockwise, with the I and J, which tilt anticlockwise. There are some letters which don't appear tilted, like C and N. I think it'd be an improvement if this slight tilt was made somehow consistent.

Also, I'd try and punch some holes in the interior shadows of that B if possible.

MathOnNapkins

#16
Quote from: sa♥tsu on September 27, 2011, 01:48:46 PM
The design looks pretty neat at first blush. However, while the individual letters look OK, when taken as a whole they don't seem to be designed consistently. Compare the B and D, which tilt clockwise, with the I and J, which tilt anticlockwise. There are some letters which don't appear tilted, like C and N. I think it'd be an improvement if this slight tilt was made somehow consistent.

Also, I'd try and punch some holes in the interior shadows of that B if possible.

Yeah, those are definitely good points. That was just my stopping point for the other night. I've since redone the upper case 'I' and 'J', and an IRC friend did a mockup based on this in a similar style, so I might steal and possibly modify his 'M' and 'N'. I didn't really like their current design much at all.  The 'C' and 'G' probably wouldn't be too hard to add some tilt to, either. As for holes in the 'B' and 'A', I think I've found a way to do that that is pleasing enough to the eye. I haven't decided yet whether the font letters themselves will be 2 or 3 color, but if I want to do any sort of gradient backdrop stuff while other parts of the game are running (translucent rain, mist in the forest, I'm probably going to have to reserve that third color. (The 0th color being transparent).

Edit: Latest version (ignore the 'H'):

Klonoa



Ugh kept messing up in this level but oh well.

Kiyoshi Aman

That background looks really, really out of place...

Klonoa

Hmm yeah I'll fix it this week with some color changes.