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Author Topic: Goldfinger 64 - Seeking low poly modellers and texture makers  (Read 3471 times)

SubDrag

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Goldfinger 64 - Seeking low poly modellers and texture makers
« on: December 19, 2011, 11:15:17 am »
The GoldenEye community is now working on something extraordinary - the complete conversion of GoldenEye into Goldfinger, one of the best Bond movies along with GoldenEye.

It's a large project, but we will succeed! At the moment I need low poly modellers to help make all of the props for the levels. I will also need level modellers if you are feel zealous but I'd prefer you start by making props and getting a feel. As an overview, low poly means 20-200 tris for smaller props and 500-600 tris for bigger props like cars and with as few textures as possible.  Textures must be 8-bit 256 color paletted bmps of size 32 x 32, 64 x 32, 32 x 64 and as few as possible and cleverness for each model, with a transparent color of RGB 0,0,0. It is recommended to reuse GoldenEye textures when you can (included with GoldenEye Setup Editor install in romimagesfull directory), and make new ones when you can't.

We need your help! I primarily need modellers for props right now and texture makers (for guards and heads). There will later be needs for setup/clipping/level/sound effect creators, but not yet. Midi creation has a midi-maker but may need more people in future. Post below or pm if interested!

GoldenEye Vault outline/list of missions/props needed: http://goldeneyevault.com/goldfinger64.php
ModDB Site: http://www.moddb.com/mods/goldfinger-64

syntax error

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Re: Goldfinger 64 - Seeking low poly modellers and texture makers
« Reply #1 on: December 20, 2011, 12:37:11 pm »
You could also use the conversion of Goldeneye to the similar Perfect Dark engine for your project.

SubDrag

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Re: Goldfinger 64 - Seeking low poly modellers and texture makers
« Reply #2 on: December 21, 2011, 12:05:16 pm »
I had thought about it, but not until we're done.

Zeality

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Re: Goldfinger 64 - Seeking low poly modellers and texture makers
« Reply #3 on: December 22, 2011, 09:30:14 pm »
Good to see you, SubDrag (this is ØØ2 from the old days). I'll pass this on to the Compendium; we still have some modelers there who might be interested.

SubDrag

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Re: Goldfinger 64 - Seeking low poly modellers and texture makers
« Reply #4 on: December 23, 2011, 03:16:46 am »
Oh cool, good to hear from you.  That would be great, the project is going well but there's quite a bit to do and we need more help. 

Here's a teaser/video to supplement this request:
http://www.youtube.com/watch?v=Afzov4DkcGg