11 March 2016 - Forum Rules
Started by matthewn4444, November 27, 2011, 02:43:25 PM
Quote from: matthewn4444 on November 30, 2011, 12:26:03 AMHow are many line does vwf usually take? (I have absolutely no idea). I'm not sure about how other games draw characters but I found that 7th dragon somewhat compresses pixels (which is guess is normal). So all flashcards won't work or just if they enable cheats? I know I placed the code near the end of memory.
Quote from: Normmatt on November 30, 2011, 12:30:38 AMWell I know for certain acekard shouldn't work along with the major players, scsd1/scds2/r4/ez5i/cyclods/edge/etc all use that memory for the patches to do to commercial games to make them run from the sd. Is it not possible to tweak the original font drawing code to take in a width? or was it coded by retards?
Quote from: Auryn on November 30, 2011, 07:28:02 PMI was wondering why you write that the font is a 10x10 when the font I see in the game is a 16x8
Quote from: Normmatt on December 01, 2011, 05:52:26 AMHave you tried the simple solution of simply moving your font tiles down 2 pixels?
Quote from: matthewn4444 on December 02, 2011, 06:35:29 PMit first copies character's pixels to an area of memory until the word or phrase is finished.
QuoteOnce the phrase is complete, the entire section of pixels is then copied to another place in memory as a sprite (probably when looking at the memory dump)
Quote from: matthewn4444 on December 02, 2011, 08:51:44 PMThanks Auryn, I will look into it more later (exams are coming up ). On a side note to what Normmatt said earlier, I just tried it out on my sc rumble microsd and (obviously) it did not work. I haven't looked into it yet, but how do most flashcards patch games? The game runs up to a point and freezes at the time text is shown (up to where I start to jump to my code). Before that it would copy my code to a place in memory (0x23fa000) and I am assuming it's not copying my code that was appended to the arm7.bin file. Any suggestions how I can avoid this?
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