11 March 2016 - Forum Rules
Started by yosuke30, November 22, 2011, 08:39:12 AM
Quote from: Ryusui on November 22, 2011, 03:30:25 PMIt takes a little bit of work. Console and handheld games don't store graphics in formats that typical graphics programs like Paint or Photoshop can open on their own.You'll need something like Tile Layer Pro or Tile Molester - and that's assuming the graphics aren't compressed. Once you find the graphics, you'll also need to find the palette data: it might be in the same file, or it might be in another. The easiest way to tell if a DS file has palette data is to open it and search for the magic ID (that's a real term, BTW) "TTLP" - that's "PLTT" ("palette") stored in little-endian format.
Quote from: henke37 on November 22, 2011, 05:23:13 PMI actually checked the pwf/tbl file pairs this morning. It doesn't seem like a very complicated archive format. Just fixed length strings, pointers and such. I think I might write some parsing code when I am done with playing the new zelda game.
Quote from: Auryn on November 22, 2011, 06:26:03 PMHe need splitter and decompressor.Yes, the tbl are the file list and the the offset in the wpt file (even if the files names are repeated on top of each file inside the wpt).The text files use probably a slide window compression because there are FF every 8bytes but I don't know if the graphics use the same compression.
Quote from: Auryn on November 23, 2011, 05:44:36 AMMy post was for Henke...some technical stuff :pI told you before it will not be so easy.And there is still the shadow of not finding it as you want.I tried to look on the net if there is some wallpaper too but bad luck.Cing has gone backrupt some years ago and even their site is gone.
Quote from: henke37 on November 23, 2011, 07:01:25 AMIt isn't a lot of work to write a parser. Technically a parser doesn't mean that it supports unarchiving the file, but it is so close that you might as well group both under that name.As for the difficulty, it is not hard at all. If you are able to use memcpy then you are qualified for this.
Quote from: yosuke30 on November 23, 2011, 10:22:30 AMGood idea, but sadly you never see the whole painting ingame, because it's always blocked bysome random scenery. That's why you won't find it anywhere on the net.Here is it again:http://imageshack.us/photo/my-images/26/0823hotelduskroom215usa.png/
Quote from: What Defines A Monster? on November 23, 2011, 12:51:14 PMKnowing what I know about development, and given the perpetually shaky finances and time constraints Cing suffered under- even if you extracted every image from the game I would wager a bet that anything more than you've got there never got "painted" at all... They wouldn't spend time on something the public wouldn't ever see. The closest you'll get is most likely the monochrome painting displayed at the very end of the game that spans two screens.
Quote from: yosuke30 on November 23, 2011, 10:22:30 AMGood idea, but sadly you never see the whole painting ingame, because it's always blocked bysome random scenery. That's why you won't find it anywhere on the net.
Quote from: Klarth on November 24, 2011, 04:50:31 PMRipping it from VRAM should be pretty easy.
Page created in 0.104 seconds with 20 queries.