If you didn't care about the letters 'printing' out and just showing as a single instance/appearance (but for the same duration), you could probably squeeze it in. The chars are really just paired 8 pixel wide chars into a 16x16 sprite cell. So think of the text bubble having 6-7 16x16 sprites. That's enough room for a double row of 7 letters (more if you use a variable width font or such, etc). Normally the 8 pixel wide cells are stored as two different colors, allowing it to appear to 'print' each letter in, but really it's just a palette swap trick (since the PCE has tons of subpalettes, why not waste it as such ). I'd just simple make all the text the same 'color' so it all appears at once and not have to worry about boundaries - thus becoming a graphic instead of a makeshift font.
I already wrote the first sign post hook/alt decoder. Should be having the other sign post version up and running soon.
Burnt Lasagna: I'm gonna email cubanraul the project files for the intro print routine, so he can mess with text insertion.
Also, the ferryman is in two parts of the game (just played through the whole thing and realized this).
January 14, 2012, 07:25:54 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
IF the entire thing is a graphic, then yes you can fit Valley of Death. If it's plain text, then no.
Let me know if it's a graphic file so I can make you a new one.
Ravine sounds pretty cool and it's the same length as DEADLY.
Yeah, just treat it as graphics: 56 pixels wide by 16 pixels tall.