News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Author Topic: Patch: FFIV Tileset -> FFVI  (Read 4824 times)

Zeemis

  • Sr. Member
  • ****
  • Posts: 309
  • ジーミス
    • View Profile
Patch: FFIV Tileset -> FFVI
« on: November 03, 2011, 08:04:41 pm »


With months upon months of hacking, tweaking and even a small amount of spriting, Zeemis proudly presents the 'FFIV: The After Years' tileset for 'FFVI'. This tileset overwrites the existing tileset if you choose to apply the patch.
I used Yousei's SNESPal and YY-CHR to make this happen. I even used FF6LE to fix tile collisions and any form of a tile anomaly so that if you're not a hacker, you can still experience this patch by playing through a normal play through.
This is only for the World of Balance, it does not affect the World of Ruin at all.
This has been submitted to RomHacking.
This patch was originally developed for Final Fantasy III SNES 1.0, I'm unsure if it works with any other versions.

Two screenshots for comparing the old to the new, make sure you zoom after the image loads. They are both full blown world maps, so they're big images.
New Overworld Tileset.
Old Overworld Tileset.

-=Download=-
« Last Edit: November 03, 2011, 08:10:09 pm by Zeemis »

Tomato

  • Sr. Member
  • ****
  • Posts: 300
    • View Profile
    • Legends of Localization
Re: Patch: FFIV Tileset -> FFVI
« Reply #1 on: November 04, 2011, 09:05:29 am »
Holy cow this looks so awesome! Great work  :beer:

Zeemis

  • Sr. Member
  • ****
  • Posts: 309
  • ジーミス
    • View Profile
Re: Patch: FFIV Tileset -> FFVI
« Reply #2 on: November 04, 2011, 11:32:11 am »
Thanks. :)
Here is the official submission:
http://www.romhacking.net/hacks/824/

Tzepish

  • Jr. Member
  • **
  • Posts: 20
  • I like swords
    • View Profile
    • The Devil's Jockstrap
Re: Patch: FFIV Tileset -> FFVI
« Reply #3 on: November 05, 2011, 01:54:59 am »
Wow, this is absolutely beautiful.  Great job!

Reiska

  • Full Member
  • ***
  • Posts: 134
    • View Profile
Re: Patch: FFIV Tileset -> FFVI
« Reply #4 on: November 05, 2011, 03:01:18 am »
That looks amazing!  Might I suggest using the FF4 underworld tileset as a starting point for handling the World of Ruin?  (You'd probably want to recolor some things from their FF4 appearance - maybe use overworld water but recolored purple alongside the underworld tiles or something?

Zeemis

  • Sr. Member
  • ****
  • Posts: 309
  • ジーミス
    • View Profile
Re: Patch: FFIV Tileset -> FFVI
« Reply #5 on: November 05, 2011, 04:30:11 am »
That looks amazing!  Might I suggest using the FF4 underworld tileset as a starting point for handling the World of Ruin?  (You'd probably want to recolor some things from their FF4 appearance - maybe use overworld water but recolored purple alongside the underworld tiles or something?

I'll consider doing that. If someone were to make it so the Serpent Trench were similar to both the WoR and WoB where you can walk on it like normal, I would even go as far as to replace it with the moon tileset from FFIV TAY.
That would require quite a bit of assembly which I don't ever plan to actually do. If someone does it for me, I'll gladly hack in the graphics.
I should note that all overworld based tiles are compressed graphics.

Shinrin

  • Jr. Member
  • **
  • Posts: 66
    • View Profile
Re: Patch: FFIV Tileset -> FFVI
« Reply #6 on: December 14, 2011, 05:16:02 pm »
Is that shrine below Zozo used?
I  support Pandora's Box!
Released Hacks: FF6 Hard Challenge and Chrono Trigger Ingame loading
Coming Soon: Matsumi - Saga 1