Hello all! I am VERY new to ROM hacking, but I've been working on a "translation" of the little known, but awesome, Famicom wrestling game "Toukon Club." I can't read Kana at all, but I know my wrestling. And there isn't a ton of text anyway, so I haven't had much problem in that aspect. I'd say I'm about 85% from completion of this project, which surprises me because I've only been working on it for about a week lol. However, I've run in to a problem that I don't know how to deal with...
I'm trying to finish up the match result screens. They just tell you the length of the match, and in what manner the match ended (ie. pinfall, countout, time limit draw, etc.). I've replaced the 16x16 Kana characters with the appropriate English translations, and I was planning to just remove a couple of tiles via a hex editor that were repeated in Kana, but have no use in English... I don't think I'm explaining this too well, so here's some screenshots.
(The bottom right screen shows the extra tiles I'm attempting to remove, the other show where they came from lol)
My problem is this... Up to this point, I've been using FCEUX's PPU Viewer to find the correct values for the tiles. But, on ALL of these match result screens, the tiles don't show up in the PPU Viewer. It for some reason shows mostly the title screen tiles, and some wrestler tiles.
I've tried searching through the "Documents" section here, but everything I find says use Nesticle to get the tile values. And Unfortunately, Nesticle won't run this game...
So my question is this: Where do I go from here? All I want to do is set those extra few tiles tacked on at the end to blank tiles. Is there an alternate way to find the tile values in question? Or am I using the entirely wrong software to go about this in the first place?
Thanks in advance for any help you may be able to provide. I really hate having to bother anyone else with this, especially since it's a game that, most likely, not too many people give a damn about.