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Author Topic: SuiteNES / Romulus  (Read 16423 times)

snarfblam

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Re: SuiteNES / Romulus
« Reply #20 on: June 12, 2011, 12:20:05 pm »
There's always been the SharpDevelop text editor, which is probably one of the best code editors you'll find. It's just a bit complex for my needs. I'd rather spend the time I would need to learn my way around the control on other parts of the project.

This Fast Colored TextBox is extremely easy to use (I had syntax highlighting for ASM going in minutes). Based on my very limited experience with it, it seems ideal for simpler scenarios.

snarfblam

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Re: SuiteNES / Romulus
« Reply #21 on: October 09, 2011, 11:59:47 am »
This project has been coming along like molasses. Overly ambitious for a one-man-show, I guess. Lately I've been trying to get this into a releasable state. What I'm wondering is if anyone would actually be interested in making plug-ins, since that's the basic premise behind SuiteNES.

Plug-ins would generally be written in VB or C#. It could be anything like a text dumper/inserter, disassembler, level editor, or even a dev tool, like a screen editor, since SuiteNES could conceivably be used for home-brew. (In addition to ROM-based plug-ins, there are also file-editor plug-ins, like the included ASM editor and CHR editor.) Making a plug-in would essentially involve writing a utility as a UserControl and handling events from the environment (i.e. SuiteNES).

One nice thing is you can basically drop the plug-in control onto a form with a menu, status bar, or whatever you need, and you'll be able to use the same EXE as both a plug-in and a stand-alone utility. I'm doing this with my Blaster Master editor. You'll be able to use it within SuiteNES, where you can take advantage of the built-in pattern editor, palette editor, and back-up feature, or you can use it by itself without these features.

Is anyone interested in making a plug-in. It would probably help sort out any issues before a public release, and it would be nice to get somebody else's thoughts on things.

Mauron

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Re: SuiteNES / Romulus
« Reply #22 on: October 09, 2011, 01:23:24 pm »
Is anyone interested in making a plug-in. It would probably help sort out any issues before a public release, and it would be nice to get somebody else's thoughts on things.

I would be curious to toy with it.  It might be a little slow, in the process, considering I usually toy with SNES games, and never really got into games before the SNES era. Not to mention my distractability... I have been writing Temporal Flux plugins, so the basic concept is familiar at least.
Mauron wuz here.

snarfblam

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Re: SuiteNES / Romulus
« Reply #23 on: October 14, 2011, 07:15:30 pm »
Well, I've got my Blaster Master editor running as a plug-in.

Spoiler:
Spoiler:
With the niceties that come with SuiteNES.

Mauron, if you just want to check it out, I can share what I have in its current state.

If you have something in particular in mind you'd like to make, that's really what I'm after. Even if it's something simple. I'd like to put everything through its paces.

Mauron

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Re: SuiteNES / Romulus
« Reply #24 on: October 15, 2011, 01:34:32 am »
I was thinking of toying with Earthbound Zero. A semi-random choice, but I haven't really done much NES stuff.
Mauron wuz here.