This project has been coming along like molasses. Overly ambitious for a one-man-show, I guess. Lately I've been trying to get this into a releasable state. What I'm wondering is if anyone would actually be interested in making plug-ins, since that's the basic premise behind SuiteNES.
Plug-ins would generally be written in VB or C#. It could be anything like a text dumper/inserter, disassembler, level editor, or even a dev tool, like a screen editor, since SuiteNES could conceivably be used for home-brew. (In addition to ROM-based plug-ins, there are also file-editor plug-ins, like the included ASM editor and CHR editor.) Making a plug-in would essentially involve writing a utility as a UserControl and handling events from the environment (i.e. SuiteNES).
One nice thing is you can basically drop the plug-in control onto a form with a menu, status bar, or whatever you need, and you'll be able to use the same EXE as both a plug-in and a stand-alone utility. I'm doing this with my Blaster Master editor. You'll be able to use it within SuiteNES, where you can take advantage of the built-in pattern editor, palette editor, and back-up feature, or you can use it by itself without these features.
Is anyone interested in making a plug-in. It would probably help sort out any issues before a public release, and it would be nice to get somebody else's thoughts on things.