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Author Topic: Dragon Quest VI - Questions About The Translation Patches  (Read 21731 times)

Neil

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Re: Dragon Quest VI - Questions About The Translation Patches
« Reply #20 on: September 19, 2011, 07:45:52 pm »
http://web.archive.org/web/20031031020335/http://www.dejap.com/dq6.htm

Version B is the one I'm thinking of. I probably have it archived on my other computer.

Nightcrawler

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Re: Dragon Quest VI - Questions About The Translation Patches
« Reply #21 on: September 20, 2011, 08:32:14 am »
First, at the bottom of the DeJap page for the A,B,C,D patches it says
Quote
As you can see above, there are four separate translation patches available. Version A is translated by Unafarmer with help from Hojo, Version B is translated by Avicalendrya, Version C is the original DeJap patch from back in the day and Version D is NoPrgress' patch. Each translation is separate and doesn't attempt to make up for parts not translated in the others.


Second, here's the history I have from the Whirlpool News Archive, DeJap, and DQ6. As far as I see, what you say was never released. I look forward to contradicting evidence! ;)

27 February 2002 11:30AM EST - Update by (wraith)
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In Dragon Quest VI news, Dark FOrce had the following to say:

    Someone mentioned something about DQ6.. well since NoPrgress has vanished completely (probably playing online games), I was considering assisting some people if they wanted to finish it up. Though I don’t have time to help out myself. To qualify you’d have to be a pair consisting of a highly skilled hacker/asm programmer and very good translator. I contacted NP several times with no reply so I’d say it’s safe to assume he’s not coming back for a long time.

So, if you can help, help already. :-)

02 February 2003 1:58AM EST - Update by Spinner 8
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Dragon Quest VI (SNES): The guy who was translating the remaining scripts had a hard drive failure, and now lacks the motivation to redo them. If you’d like to finish them up, let Dark Force know. The finished patch will be based almost completely on the work done by NoPrgress, so look out, all you crazy NoPrgress fans!

27 November 2003 5:19PM EST - Update by Spinner 8
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Dragon Quest VI (SNES): NoPrgress stopped working on his translation, but someone else has offered to translate the last 10% that’s needed of the script.

No further news is to be found.



P.S. If you do dig up the B,C,D patches in your archives, it appears RHDN's copy of them was given a 404 page when initially salvaging the whirlpool external description links. I will add them back if you can find them.
« Last Edit: September 20, 2011, 08:37:45 am by Nightcrawler »
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Ademos

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Re: Dragon Quest VI - Questions About The Translation Patches
« Reply #22 on: September 25, 2011, 10:41:23 am »
I played through the NoPrgress version.  Despite the warning that things beyond a certain point aren't finished, it's playable to the end.  Expect some wonkiness when revisiting older locales, though (mostly pointer placeholders).  Other than that, you should be golden.  However, if you're emulating anyway, you may want to consider just emulating the DS version instead.

EDIT:  After, of course, obtaining a legitimate copy!

Thanks for the feedback about Dragon Quest 6 bugs, SargeSmash.

I did consider the Nintendo DS version, but I really prefer the classic 2D style of the SNES version.

However, if the SNES translation is still unfinished years from now, I may decide to give up on my plans for a 2D Dragon Quest 6, and simply play the 3D Nintendo DS version. (or perhaps a future remake of Dragon Quest 6, on a future console)



The first few towns worth of text were translated by Unafarmer and are really good, the rest of the game hops between translators which leads to some inconsistent voicing and just weird disjointed reading.

Woah, thanks for the warning, Neil.

It hadn't occurred to me that the different translations would create inconsistent reading.

That would definitely ruin the experience for me.

I'll echo what others have said. If the DS version is an option, go with that. I'm playing through it right now myself and it's done rather well (except for the annoying mock accents anyway).

As I said earlier in this post, I may eventually give up my 2D plans, and play Dragon Quest 6 in 3D.

But since I have many other Dragon Quest games to finish first, I'll wait a couple years before giving up.



[...] here's the history I have from the Whirlpool News Archive, DeJap, and DQ6. As far as I see, what you say was never released. I look forward to contradicting evidence! ;)

Thanks for all the research, Nightcrawler.

It would be great if this debating about the Dragon Quest 6 patches, inspires a programmer (and translator) to take over the translation effort.


But if nothing else, it may motivate a RomHacking.net staff member to update the information about Dragon Quest 6, in the translations database.


Regardless of the results, I truly appreciate the attention my query has been given, by the RomHacking.net community and staff members.

Stabwound

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Re: Dragon Quest VI - Questions About The Translation Patches
« Reply #23 on: September 25, 2011, 03:26:40 pm »
Of all the DQ games on the DS, DQ6 is the closest to the original. At least, the overworld sprites are almost identical; it's basically just the SFC version given a 360 degree 3D world rather than a 2D one. I did play through the fan translation, and I'd agree that the DS version is much more enjoyable overall. It also has better music, in my opinion.

It's also the only DS remake I prefer to the original (compared to DQ 4 and 5 on DS, I mean.)