(My English is bad, forgive me...)
2 days ago, my project [YoonA 1.00] is complete. It's a SMB1 hack, which changes the map and the BGM completely. I also did some changes in GFX(Oops, is there a plural form...?) and 'GFX links'(well, direct transl from Chinese...). I'm planning to work on a new project [YoonA 2], and now I need some help, about both YoonA 1&2.
Q1. Although the players in YoonA 1 are Sunny and Yuri, the GFX is merely Peach(without a crown) from SMB2(USA). Why didn't I design the GFX myself? The reason is, I always make terrible GFX drawings. Anyone have some advice on that? Maybe in YoonA 1.01, I will use GFX that seem(s?) real.
Q2. Is it legal to change the BGM in SMB1 to various Girls' Generation songs?
Q3. In YoonA 2, I want to use some real NES 6502 programming instead of searching for hex values, guessing their meanings, and change them. Is there a good tutorial about 6502? Are there NES debuggers?
Thanks a lot, I think there must be a lot of ROM hackers here who make perfect hacks.