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SMA4 Thwomp AI in SMB3

Started by insectduel, August 05, 2011, 10:35:50 AM

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insectduel

Just a short term ASM project I've worked on! This YouTube video has proof that I coded the Thwomps to act like SMA4 for Left/Right and Diagonal.

http://www.youtube.com/watch?v=SdmeBCwV_RQ

IPS Download: http://sites.google.com/site/insectduel/insectduel-s-remodeling-projects/SMA4ThwompAI.zip

I simply JSR'ed the code where the speed position is into an empty bank and added additional codes to it.
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KingMike

Just curious... how's it different again from the existing Thwomps? :)
"My watch says 30 chickens" Google, 2018

Mattrizzle

#2
IIRC, diagonal and horizontal Thwomps don't shake the screen when colliding with solid blocks in the NES and SNES versions.  In the GBA version, they do.