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SMA4 Thwomp AI in SMB3

Started by insectduel, August 05, 2011, 10:35:50 AM

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Just a short term ASM project I've worked on! This YouTube video has proof that I coded the Thwomps to act like SMA4 for Left/Right and Diagonal.

IPS Download:

I simply JSR'ed the code where the speed position is into an empty bank and added additional codes to it.
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Just curious... how's it different again from the existing Thwomps? :)
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IIRC, diagonal and horizontal Thwomps don't shake the screen when colliding with solid blocks in the NES and SNES versions.  In the GBA version, they do.