11 March 2016 - Forum Rules
Started by shadowdorothy, July 01, 2011, 10:47:30 PM
Quotecartographer ff1.nes ff1_commands.txt ff1_script -mpause
#GAME NAME: Final Fantasy 1 (NES)#BLOCK NAME: Dialogue Block (RAW)#TYPE: NORMAL#METHOD: RAW#SCRIPT START: $28210#SCRIPT STOP: $2B496#TABLE: ff1_raw.tbl#COMMENTS: Yes //start first line with //#END BLOCK //remainder of comment placement //is handled by control codes#BLOCK NAME: Dialogue Block (POINTER_RELATIVE)#TYPE: NORMAL#METHOD: POINTER_RELATIVE#POINTER ENDIAN: LITTLE#POINTER TABLE START: $28010#POINTER TABLE STOP: $28210#POINTER SIZE: $02#POINTER SPACE: $00#ATLAS PTRS: Yes#BASE POINTER: $20010 //add $20010 to each pointer to get#TABLE: ff1_ptr.tbl //the string address#COMMENTS: Yes#END BLOCK
Quote from: shadowdorothy on July 10, 2011, 06:18:14 PMWell no wonder. No one bothers to mention that in the .txt file that came with it.I know I can easily edit the .bat file (thank you CompTia A+), but I never had to made a command file before. Is there a specific program to use to make one? And what do you recommend using to do it?Also how do I know that the tables I supply are correct? I know I can rip table data, but will it need a specific check sum to work?
Quote from: RedComet on July 10, 2011, 10:10:03 PMEverything you've asked is explained in the readme. If there's something I left out, feel free to say what it was so it can be included in a future update. I just assumed the user would have some familiarity with running command line programs.
Quote from: shadowdorothy on July 11, 2011, 05:00:40 PMI understand almost everything Ryusui, but I am a bit confused about the "/" thing for the .tbl files. I'm looking at the command file you show, but I don't see an "/" in there. Am I supposed to edit that in the batch file? Or is "/" in the script files?
QuoteEDITwhile reading the read me I noticed string length. How do I determine string length? Or do the pointers do that for me?
Quoteedit againI'm having no luck getting TAG2b to run. After I get it to start and I start typing in hex data it crashes. Also finding pointers to start the text dump from is a pain. I know how to hex edit, but using Hex workshop to find pointers is harder then I thought. Any tips for that?
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