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Author Topic: PCE/TG16: Moto Roader  (Read 2278 times)

orbitaldecay

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PCE/TG16: Moto Roader
« on: May 16, 2011, 09:56:06 pm »
I fell in love with this game as a young person.  Recently I revisited it and decided to begin work on a track editor.  A few questions for the community at large:

1. Is anyone else doing any PCE/TG16 hacks?  I've been using Mednafen and the debugger is quite nice!

2. Is there any interest in this game?  Most reviews I've read were quite negative, though I think its mostly a result of the strange controls.

3. Well, I guess that's it.  I only really had 2 questions.

I have the track format all worked out (for the most part) and will probably start coding up the editor in the next week or two.  If there is any interest, I might release a document outlining the format.

Bob


dshadoff

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Re: PCE/TG16: Moto Roader
« Reply #1 on: May 16, 2011, 10:15:15 pm »
The PC Engine is great fun to do stuff with, and Mednafen's debugger is also excellent.

While I'm not doing any hacks at the moment, I've done various things over the years (though they've mostly been just making things work, rather than modifying game behavior).  Tomaitheous has been much more invovled in serious hacks for the PCE.

While I'm not a huge fan of car-race games, I'm always interested in any hacks etc. which come along.

orbitaldecay

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Re: PCE/TG16: Moto Roader
« Reply #2 on: May 16, 2011, 10:33:04 pm »
Cool, thank you for the reference.  I wouldn't exactly call it a serious hack... the track format is essentially a table of pointers to track sections which are recycled throughout the game.  I'm still working on the format of the track sections, I think it uses some weird RLE that I haven't figured out yet.  I'll keep the thread updated as I get some work done. :thumbsup: