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CursEd error message

Started by creatorofchaos, May 16, 2011, 12:41:11 PM

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creatorofchaos

 I just downloaded the CursEd editor from the utilities section, but when I try to open a ROM, this error message pops up.

run-time error '1': application-defined or object-defined error

What does this message mean? I've already downloaded COMDLG32.OCX and COMCTL32.OCX just to get the program to open, so do I need to download another file? Help is appreciated.
Projects:
      - Pokemon Alpha Graphics Restoration(Restarting soon)
      - Pokemon Gold Beta Remake(Planned)
      - RPG Tsukuru Advance Translation (In-Progress)


creatorofchaos

 I quote, "I've already downloaded COMDLG32.OCX and COMCTL32.OCX", thanks for reading the post. Sorry for the sarcasm, but learn read the entire post people.
Projects:
      - Pokemon Alpha Graphics Restoration(Restarting soon)
      - Pokemon Gold Beta Remake(Planned)
      - RPG Tsukuru Advance Translation (In-Progress)

TheWhipperSnapper



No problem you were right to point it out. You were referring to run-time error '1': application-defined or object-defined error.
Not sure what could be wrong there. Neverobselete is the creator of the program. Maybe he has something that can help.
I am having trouble using the stair and pointer tools as the readme file doesn't tell how to use those things.

never-obsolete

@creatorofchaos:

The most likely cause is a bad pointer (and poor error handling :)). I'll take a look at the source later today and see if I can find the cause. By the way, the editor does not support the Japanese FDS version, if that's what you are trying to edit.

@TheWhipperSnapper:

The stair tool places markers on the maps where stairsets begin and end. You can drag and drop those around the map. Double click on the markers to change the direction.

The pointer tool lets you choose which screens are mirrored across maps. When you are in "pointer edit mode" just click on the screen and an inputbox should appear where you can enter a new pointer. The editor will not validate this pointer other than to make sure it falls between $0000-$FFFF, so make sure you point to valid data.

creatorofchaos

Quote from: never-obsolete on May 18, 2011, 11:15:26 AM
@creatorofchaos:

The most likely cause is a bad pointer (and poor error handling :)). I'll take a look at the source later today and see if I can find the cause. By the way, the editor does not support the Japanese FDS version, if that's what you are trying to edit.

@TheWhipperSnapper:

The stair tool places markers on the maps where stairsets begin and end. You can drag and drop those around the map. Double click on the markers to change the direction.

The pointer tool lets you choose which screens are mirrored across maps. When you are in "pointer edit mode" just click on the screen and an inputbox should appear where you can enter a new pointer. The editor will not validate this pointer other than to make sure it falls between $0000-$FFFF, so make sure you point to valid data.
Thanks, I looked up that error, and every result came up as a programming site, there must have been some error in your code you didn't notice last time you modified it, I'd help you, but I only know basic c++, not visual basic.
Projects:
      - Pokemon Alpha Graphics Restoration(Restarting soon)
      - Pokemon Gold Beta Remake(Planned)
      - RPG Tsukuru Advance Translation (In-Progress)

TheWhipperSnapper

Quote from: never-obsolete on May 18, 2011, 11:15:26 AM
@creatorofchaos:

The most likely cause is a bad pointer (and poor error handling :)). I'll take a look at the source later today and see if I can find the cause. By the way, the editor does not support the Japanese FDS version, if that's what you are trying to edit.

@TheWhipperSnapper:

The stair tool places markers on the maps where stairsets begin and end. You can drag and drop those around the map. Double click on the markers to change the direction.

The pointer tool lets you choose which screens are mirrored across maps. When you are in "pointer edit mode" just click on the screen and an inputbox should appear where you can enter a new pointer. The editor will not validate this pointer other than to make sure it falls between $0000-$FFFF, so make sure you point to valid data.

Thank you for the info. I am able to add stair graphics but I can not make the stair climbable with the stair tool. I assume the marker is the little stair box that you can change the direction of when you click on it. Can you only use the stair tool where there are stairs on a particular screen or can you add the box to any screen you wish? Some of the screens have the box but no stair graphics (like in Dora Woods).

never-obsolete

@creatorofchaos:

I took a look at it. The (E) version of the game moved some code by a few bytes. I can fix the editor to support both, but if you are in a hurry to get started get the (U) version.

@TheWhipperSnapper:

Stairs will only be climbable if you place markers on them. The game does not use tile or metatile numbers when deciding what can and cannot be climbed. Yes you are correct. Those are what you want to move around to fit your new design.

Also, the editor cannot add new stairs.


creatorofchaos

 Thanks, it works perfectly now, good thing I only changed a few graphics. :)
Projects:
      - Pokemon Alpha Graphics Restoration(Restarting soon)
      - Pokemon Gold Beta Remake(Planned)
      - RPG Tsukuru Advance Translation (In-Progress)