Hey guys. A friend and I were talking about the GBA Metroids last night, and I said that I wished someone would've hacked out the automap feature from them, to make them less easy.
Then I realized I could just do it myself. So I did. And I did Metroid 3 while I was at it.
I'd appreciate it if anyone could help me playtest these, as I'm not sure if I'm finished or not. Zero Mission seems fine, except as you can see in the fourth shot, it'll reveal garbage background when you use the map complete powerups. No big deal, really, unless someone more able minded than myself knows a way around it.
Fusion has a few tiles left that I'm not sure if they're map related or not. Other than that, it's working out much better than I thought it would.
Super Metroid has three sets of automap tiles (that I've found): one for during play, one for the fullscreen view, and another near the beginning of the ROM that I'm not sure when it comes up (there's some text tiles near it that say "PLANET ZEBES"). I guess I could just blank them out and leave it at that, but I'd like to see if they come up later or not. Also, there's one tile that I'm not sure about...looks like a sideways elevator shaft. I could've sworn it was used in Maridia somewhere, but I did a quick check and didn't see anything there.
I'll probably do the J ROM of Fusion also (since it has selectable difficulty levels), and probably also release a "lite" version that just erases the white dots that tell you if there's an item hidden in a room or not.
Metroid Zero Mission:
I'm in a hurry, so I just packed them all together:
EDIT: Same URL, updated files (fixed a bunch of tiles I missed in Zero Mission, removed the map scrolling arrows from the other two): http://asaki.webs.com/nomap.rar
Let me know if there's any problems, I'm not sure if my Fusion ROM was clean or not.