Would you like a translation?
000147B8: AD9507 LDA $0795
000147BB: F030 BEQ $30 If the value at $795 is zero, skip the next 48 bytes (jump to $147ED).
000147BD: AD9607 LDA $0796
000147C0: 85B1 STA $B1 Copy the value at $796 over to $00B1.
000147C2: AD9707 LDA $0797
000147C5: 85B2 STA $B2 Copy the value at $797 over to $00B2.
000147C7: AD9807 LDA $0798
000147CA: 85B3 STA $B3 Copy the value at $798 over to $00B3.
000147CC: AD9907 LDA $0799
000147CF: 85B4 STA $B4 Copy the value at $799 over to $00B4.
000147D1: AD9A07 LDA $079A
000147D4: 85B5 STA $B5 Copy the value at $79A over to $00B5.
000147D6: AD9B07 LDA $079B
000147D9: 85B6 STA $B6 Copy the value at $79B over to $00B6.
000147DB: AD9C07 LDA $079C
000147DE: 85B7 STA $B7 Copy the value at $79C over to $00B7.
000147E0: AD9D07 LDA $079D
000147E3: 85B8 STA $B8 Copy the value at $79D over to $00B8.
000147E5: 203987 JSR $8739 Jump to Subroutine at $14749.
000147E8: A900 LDA #$00
000147EA: 8D9507 STA $0795 Store a zero at $795.
000147ED: 206F87 JSR $876F Jump to Subroutine at $1477F.
000147F0: 209987 JSR $8799 Jump to Subroutine at $147A9.
000147F3: 60 RTS Return from Subroutine
As for the data from $14804-16539+, it looks like pointers to music data for each sound channel:
$14804 - Music 1 FC87-1088-2688-188A $1480C; $14820; $14836; $14A28
Offhand, I'd suspect these addresses represent Pulse-2, Pulse-1, Triangle and Noise channel music data (respectively). The relatively large amount of Triangle data this suggests does give me pause... Does the first song in the game have a lot of funky bassline stuff?
Out of curiosity, how long have you been doing this? It's quite impressive for a n00b!